)]}'
{
  "log": [
    {
      "commit": "3c0dfbab807a459622aeade4940daddf482dec66",
      "tree": "efd2b716319c8f69789ec81343776eb7d008975e",
      "parents": [
        "e7d60bfdff35ad8eace600d2a6cb81163c966bb0"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Sun Sep 27 17:50:38 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Sun Sep 27 17:50:38 2009 -0700"
      },
      "message": "Improve logging code to dump more detaild rs object info.  Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.\n"
    },
    {
      "commit": "a9e7a05b84470257637c97d65f6562aa832c66ef",
      "tree": "04a3175485ae7492c3387003c244953b6880c514",
      "parents": [
        "a0cad2f5d19d95cfe496ebb82f3227dd4ed7c169"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "message": "Improve renderscript context teardown.  Track object in the system and then force their cleanup by releasing all user references once destroy context is called.  Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.\n"
    },
    {
      "commit": "b6f2b131c42e5148b07c7cfe22b8bd5bc5b4ad4b",
      "tree": "526051b48705eb45cbccd6be16be9aaff75f255b",
      "parents": [
        "6b9dec00afec359f091ed353f371f08ff150278a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Sep 24 12:33:45 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Sep 24 12:33:45 2009 -0700"
      },
      "message": "Removed last bits of predefined element types from native code.  Predefined types are now constructed at the java layer from standard building blocks.\n"
    },
    {
      "commit": "1bada8cd6e4f340de93cff4a2439835fc3b1456c",
      "tree": "bdc1ed59f9b9ef531bca7220550a025a89ca4173",
      "parents": [
        "467f3df13dc9324b35c139bd6d291265015ba4d3"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Sun Aug 09 17:01:55 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Sun Aug 09 17:05:13 2009 -0700"
      },
      "message": "Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.\n"
    },
    {
      "commit": "4b962e57a9a1fa923283f2d76855c1c68449564f",
      "tree": "b6f1aefe41fbcd1d6bd29de6e46c40e234b48c48",
      "parents": [
        "bba134c8a1dcfe0c8473307a95899a02c9553504"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Jun 22 17:15:15 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Jun 22 17:15:15 2009 -0700"
      },
      "message": "Cleanup includes so Log.h can use the tag.  rsUtils.h is the file that should be included everywhere and contain rs global defines.\n"
    },
    {
      "commit": "e2ae85fc5a07591cb27bfae93557f80c55bb259c",
      "tree": "0c1c04f92cab09ed06cbe9fb22c0334fd9774a04",
      "parents": [
        "ffe9f48890dde7173a0845d32887fdf94a49b0a7"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 03 16:04:54 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 03 16:04:54 2009 -0700"
      },
      "message": "Generalize bitmap support and add remaining GL formats.\nFix bug in command fifo looping case.\n"
    },
    {
      "commit": "d19f10d43aa400e1183aa21a97099d02074131a2",
      "tree": "6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435",
      "parents": [
        "fc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "jsams@google.com",
        "time": "Fri May 22 14:03:28 2009 -0700"
      },
      "committer": {
        "name": "Jack Palevich",
        "email": "jackpal@google.com",
        "time": "Fri May 22 17:11:00 2009 -0700"
      },
      "message": "Add the Renderscript library. (Not in the build by default yet.)\n\nThis library can be used to create animated 3D User Interfaces.\n\nThis library is currently under heavy development, so it\u0027s not part of\nthe build by default.\n\nIn order to build this library, you must define\n\n   BUILD_RENDERSCRIPT\u003dtrue\n\nin your build environment.\n\nYou will also have to manually edit\n\n build/core/prelink-linux-arm.map\n\nAnd add libRS and libRS_jni at the end like this (exact address may change.)\n\nlibRS.so                0x9A100000\nlibRS_jni.so            0x9A000000\n"
    }
  ]
}
