)]}'
{
  "log": [
    {
      "commit": "6f2fba428ca5e77a26d991ad728e346cc47609ee",
      "tree": "5dd07c24bd9b474ccfbcba4f63e078598fbd2b50",
      "parents": [
        "b1bdb64d641ac63097619e5ef08d5a25bfdc61bb"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sat Feb 19 01:08:02 2011 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sat Feb 19 05:23:10 2011 -0800"
      },
      "message": "Add new axes for joysticks and mouse wheels.\n\nAdded API on InputDevice to query the set of axes available.\nAdded API on KeyEvent and MotionEvent to convert keycodes and axes\nto symbolic name strings for diagnostic purposes.\nAdded API on KeyEvent to query if a given key code is a gamepad button.\nAdded a new \"axis\" element to key layout files to specify the\nmapping between raw absolute axis values and motion axis ids.\nExpanded the axis bitfield to 64bits to allow for future growth.\nModified the Makefile for keyboard prebuilts to run the keymap\nvalidation tool during the build.\nAdded layouts for two game controllers.\nAdded default actions for game pad button keys.\nAdded more tests.\nFixed a bunch of bugs.\n\nChange-Id: I73f9166c3b3c5bcf4970845b58088ad467525525\n"
    },
    {
      "commit": "061cf758841dfc972be3f0ec4857762fafe49aa6",
      "tree": "cc91f82982cc7e0c5af117b5ddc40560777b0bae",
      "parents": [
        "86e735375eb4f681ec8501e12df4730397b4331c"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Nov 18 20:52:43 2010 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Nov 23 15:26:48 2010 -0800"
      },
      "message": "Port Emulator keymaps.\n\nAlso added a validation tool for keymaps (not currently integrated\ninto the build system but getting there).\n\nThis change brings back Android.mk with the intent that it will\nbe used to validate keymaps in a later change.\n\nAdded some missing keys that are present on phones.\n\nBug: 3215210\nBug: 3225421\nChange-Id: Id817c6e2215164616942c51a42752915d9ceacd3\n"
    },
    {
      "commit": "6b53e8daa69cba1a2a5a7c95a01e37ce9c53226c",
      "tree": "db912c6cdf230ef7f2cf406c545b3bbae3f09ea2",
      "parents": [
        "a914f340ae5b267dc3ab36c1156c795b8fa18f5d"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Nov 10 16:03:06 2010 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Nov 18 09:49:03 2010 -0800"
      },
      "message": "Added support for full PC-style keyboards.\n\nBREAKING CHANGE: Redesigned the key character map format to\naccomodate full keyboards with more comprehensive suite of modifiers.\nOld key character maps will not work anymore and must be updated.\nThe new format is plain text only and it not compiled to a binary\nfile (so the \"kcm\" tool will be removed in a subsequent check-in).\n\nAdded FULL keyboard type to support full PC-style keyboards.\n\nAdded SPECIAL_FUNCTION keyboard type to support special function\nkeypads that do not have any printable keys suitable for typing\nand only have keys like HOME and POWER\n\nAdded a special VIRTUAL_KEYBOARD device id convention that maps\nto a virtual keyboard with a fixed known layout.  This is designed\nto work around issues injecting input events on devices whose\nbuilt-in keyboard does not have a useful key character map (ie.\nwhen the built-in keyboard is a special function keyboard only.)\n\nModified several places where events were being synthesized\nto use the virtual keyboard.\n\nRemoved support for the \"qwerty\" default layout.\nThe new default layout is \"Generic\".  For the most part \"qwerty\"\nwas being used as a backstop in case the built-in keyboard did\nnot have a key character map (probably because it was a special\nfunction keypad) and the framework needed to be able to inject\nkey events anyways.  The latter issue is resolved by using the\nspecial VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.\n\nAdded the concept of a key modifier behavior so that\nMetaKeyKeyListener can distinguish between keyboards that use\nchorded vs. toggled modifiers.\n\nWrote more robust key layout and key character map parsers\nto enable support for new keyboard features and user installable\nkey maps.\n\nFixed a bug in InputReader generating key ups when keys\nare released out of sequence.\n\nUpdated tons of documentation.\n\nCurrently QwertyKeyListener is being used for full keyboards\nwith autotext and capitalization disabled.  This mostly works\nbut causes some problems with character pickers, etc.\nThese issues will be resolved in subsequent changes.\n\nChange-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354\n"
    },
    {
      "commit": "497a92cc5ba2176b8a8484b0a7da040eac0e887b",
      "tree": "2d9bd7a2ef24754fa83a36f440ee45fd8a32b9fb",
      "parents": [
        "cd9afc3722a1edebf0e6f7172627930052c81ce4"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Sep 12 17:55:08 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Fri Oct 15 16:00:07 2010 -0700"
      },
      "message": "Add keycodes and meta-key modifiers to support external keyboards.\n\nAdded new key maps for external keyboards.  These maps are intended to\nbe shared across devices by inheriting the \"keyboards.mk\" product\nmakefile as part of the device\u0027s product definition.\n\nOne of the trickier changes here was to unwind some code in\nMetaKeyKeyListener that assumed that only the low 8 bits of the meta key\nstate were actually used.  The new code abandons bitshifts in favor\nof simple conditionals that are probably easier to read anyways.\nThe special meta key state constants used by MetaKeyKeyListener\nare now (@hide) defined in KeyEvent now so as to make it clearer that they\nshare the same code space even if those codes are not valid for KeyEvents.\n\nThe EventHub now takes care of detecting the appropriate key layout\nmap and key character map when the device is added and sets system\nproperties accordingly.  This avoids having duplicate code in\nKeyCharacterMap to probe for the appropriate key character map\nalthough the current probing mechanism has been preserved for legacy\nreasons just in case.\n\nAdded support for tracking caps lock, num lock and scroll lock and\nturning their corresponding LEDs on and off as needed.\n\nThe key character map format will need to be updated to correctly support\nPC style external keyboard semantics related to modifier keys.\nThat will come in a later change so caps lock doesn\u0027t actually do\nanything right now except turn the shiny LEDs on and off...\n\nAdded a list of symbolic key names to KeyEvent and improved the toString()\noutput for debug diagnosis.  Having this list in a central place in the\nframework also allows us to remove it from Monkey so there is one less\nthing to maintain when we add new keycodes.\n\nBug: 2912307\nChange-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4\n"
    }
  ]
}
