1. d7b3774 Let java put #defines into renderscript by Joe Onorato · 17 years ago
  2. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
  3. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 17 years ago
  4. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 17 years ago
  5. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 17 years ago
  6. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 17 years ago
  7. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 17 years ago
  8. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
  9. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 17 years ago
  10. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 17 years ago
  11. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 17 years ago
  12. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 17 years ago
  13. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 17 years ago
  14. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 17 years ago