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frameworks_base
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d7b3774da62d3c70cc7e8cf549967a1c823501e6
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graphics
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java
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android
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renderscript
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 17 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 17 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 17 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 17 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 17 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 17 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 17 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 17 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 17 years ago
36e612a
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 17 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 17 years ago
dba3ba5
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
by Jason Sams
· 17 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 17 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 17 years ago