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db918cf171afd3d4b3c22aab6dd3403d1dec94de
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libs
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hwui
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Caches.cpp
8ff6b9e
Terminate EGL when an app goes in the background
by Romain Guy
· 15 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 15 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 15 years ago
6d7475d
Destroy layers and flush layers cache when a window is destroyed.
by Romain Guy
· 15 years ago
bdf76098
Trim OpenGLRenderer's memory usage whenever possible
by Romain Guy
· 15 years ago
042f7d6
Fix debugging for hwui caches
by Kenny Root
· 15 years ago
02ccac6
Code cleanup
by Romain Guy
· 15 years ago
d2ba50a
Prettify memory dump.
by Romain Guy
· 15 years ago
9c1e23b
Add logging of graphics acceleration info to bugreports
by Chet Haase
· 15 years ago
2fc941e
Fixes cache misses and extra allocations. Bug #3421454
by Romain Guy
· 15 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 15 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 15 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 15 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 15 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 15 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 16 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 16 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 16 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 16 years ago
746b740
Remove unnecessary GL calls.
by Romain Guy
· 16 years ago
9bca479
Small cleanup.
by Romain Guy
· 16 years ago
dd78cca
Fix Caches singleton to avoid resource leaks
by Chet Haase
· 16 years ago