)]}'
{
  "log": [
    {
      "commit": "83c64e6b624a876436d2ef5d2f173b10407e27b4",
      "tree": "c4effc3260ab399e8fdae23baf06b076cd87a604",
      "parents": [
        "94d0024557f415b8463f085c9784a3e1d02b58c6"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Feb 20 16:58:20 2012 -0800"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Feb 20 22:38:43 2012 -0800"
      },
      "message": "frameworks/base refactoring\n\ncreate the new libandroidfw from parts of libui and libutils\n\nChange-Id: I1584995616fff5d527a2aba63921b682a6194d58\n"
    },
    {
      "commit": "cc4f7db698f88b633a286d8ab1105b28a474cd09",
      "tree": "02ec7d914ab182e912af5c147ebc7483a719c6de",
      "parents": [
        "ad4d2c99ed3a08a5090c38e9dd906df8fb894614"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 30 20:34:48 2011 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 30 21:40:28 2011 -0700"
      },
      "message": "Fix input channel leak.\nBug: 5156144\n\nInput channels could leak or simply live longer than they should\nin some cases.\n\n1. Monitor channels (used by the pointer location overlay) are never\n   unregistered, so they would leak.\n\n   Added code to handle failures in the receive callback by closing\n   the input channel.\n\n2. The DragState held onto its input window and application handles\n   even after the input channel was disposed.\n\n   Added code to null these handles out when they are no longer needed.\n\n3. Input channels previously used as input event targets would stick\n   around until the targets were cleared (usually on the next\n   event).\n\n   Added code to detect when the input dispatcher is in\n   an idle state and to proactively clear the targets then\n   to ensure that resources are released promptly.\n\n4. Native input window handles held onto the input channel even\n   after the input window was removed from the input dispatcher.\n   Consequently, the input channel would not be disposed until\n   the input window handle itself was freed.  Since the input\n   window handle is held from managed code, this meant that the\n   window\u0027s input channel could stick around until the next GC.\n\n   Refactored the input window handle to separate the properties\n   (info) and identify (handle) state into different objects.\n   Then modified the dispatcher to release the properties (info)\n   when no longer needed, including the input channel.\n\n7. The pointer location overlay does not actually use its\n   standard input channel, only the monitor input channel.\n\n   Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to\n   request that they not be provided with an input channel\n   at all.\n\nImproved some of the error handling logic to emit the status\ncode as part of the exception message.\n\nChange-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5\n"
    },
    {
      "commit": "be1aa8250cee7819c49741e819e81659d1d03823",
      "tree": "3041a44459110da304f930b1a3ebcbd042291999",
      "parents": [
        "ad65b46d5f6c569b588556dcf85b64d59600b175"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jul 27 16:04:54 2011 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Jul 31 15:38:09 2011 -0700"
      },
      "message": "Refactor input reader to add stylus support.\nBug: 5064702\n\nIntroduced the concept of an InputListener to further decouple\nthe InputReader from the InputDispatcher.  The InputListener\nexposes just the minimum interface that the InputReader needs\nto communicate with the outside world.  The InputReader\npasses arguments to the InputListener by reference, which makes\nit easy to queue them up.\n\nConsolidated all of the InputReader locks into one simple global\nMutex.  The reason this wasn\u0027t done before was due to potential\nre-entrance in outbound calls to the InputDispatcher.  To fix this,\nthe InputReader now queues up all of the events it wants to send\nusing a QueuedInputListener, then flushes them outside of the\ncritical section after all of the event processing is finished.\nRemoving all of the InputMapper locks greatly simplifies the\nimplementation.\n\nAdded tests for new stylus features such as buttons, tool types,\nand hovering.\n\nAdded some helpers to BitSet32 to handle common code patterns\nlike finding the first marked bit and clearing it.\n\nFixed a bug in VelocityTracker where the wrong pointer trace\ncould get cleared when handling ACTION_POINTER_DOWN.  Oops.\n\nChanged PointerCoords so it no longer stores useless zero\naxis values.  Removed editAxisValue because it is not very\nuseful when all zero value axes are absent and therefore\ncannot be edited in place.\n\nAdded dispatch of stylus hover events.\n\nAdded support for distance and tool types.\n\nChange-Id: I4cf14d134fcb1db7d10be5f2af7b37deef8f8468\n"
    },
    {
      "commit": "bd882b1c8708686d373c56e07e6bb8b1cb6ffd9e",
      "tree": "b17fbae7a6ff475ab37be48046d0540d594f84fb",
      "parents": [
        "3f9dd287b99340efaaa257759e71a8f81b2ed113"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Jul 11 22:12:16 2011 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Jul 11 22:12:16 2011 -0700"
      },
      "message": "Remove the simulator target from all makefiles.\nBug: 5010576\n\nChange-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8\n"
    },
    {
      "commit": "2352b978a3c94cd88f41d0d908f961333fdac1e9",
      "tree": "24f8f19e9b2895cc2c3489bf2dd7a09aaf5834db",
      "parents": [
        "f76dc56c33ba66138af70d72803cf55f881c3717"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Apr 12 22:39:53 2011 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Apr 19 15:35:51 2011 -0700"
      },
      "message": "Initial checkin of spot presentation for touchpad gestures.\n\nAdded a new PointerIcon API (hidden for now) for loading\npointer icons.\n\nFixed a starvation problem in the native Looper\u0027s sendMessage\nimplementation which caused new messages to be posted ahead\nof old messages sent with sendMessageDelayed.\n\nRedesigned the touch pad gestures to be defined in terms of\nmore fluid finger / spot movements.  The objective is to reinforce\nthe natural mapping between fingers and spots which means there\nmust not be any discontinuities in spot motion relative to\nthe fingers.\n\nRemoved the SpotController stub and folded its responsibilities\ninto PointerController.\n\nChange-Id: I5126b1e69d95252fda7f2a684c9287e239a57163\n"
    },
    {
      "commit": "5541de9ea3513a12d1ac2ad07e7e04a3aa7741a0",
      "tree": "3ac3cd85bf588df25aed0a0df29e70629a096547",
      "parents": [
        "5008e92d1fd573d926cd55c39ca723a6fbdf7c4b"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Apr 11 11:54:25 2011 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Apr 11 14:08:29 2011 -0700"
      },
      "message": "Add a sprite controller.\n\nRefactored PointerController to extract the surface management\ncode to a new component called a SpriteController so that it can\nbe used to move finger tracking spots around the screen as well.\nThe SpriteController is designed to fully decouple the client from\nany latency introduced by surface transactions and drawing.\nAll sprite updates are performed asynchronously on the Looper using\na copy of the sprite state.\n\nAdded a stub SpotController implementation for touch pad UX.\nIt will be implemented in a subsequent patch.\n\nFixed a little bug in pointer orientation changes when entering\nDISPLAY_ORIENTATION_90 the x offset was clobbered.\n\nChange-Id: Ib25d162d577c9b354cb74d5d761c3c9f9f438d42\n"
    },
    {
      "commit": "696257ccf315a1da042787c5b2d1f80c7146fc94",
      "tree": "39c185c6f97540243e5d071e545343822f46f2cc",
      "parents": [
        "1be6cce70175bd90744498d5fca95e3f9eec1cf6"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Mar 25 18:42:40 2011 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Mar 25 18:42:40 2011 -0700"
      },
      "message": "merge libsurfaceflinger_client into libgui\n\nthis is the first step in unifying surfacetexture and surface.\nfor this reason the header files were not moved, as most of them\nwill eventually go away.\n\nNOTE: currently we keep libsurfaceflinger_client.so as an empty\nlibrary to workaround prebuilt binaries wrongly linking against\nit.\n\nChange-Id: I130f0de2428e8579033dc41394d093f4e1431a00\n"
    },
    {
      "commit": "928e054931d357326613c78e62f4d850b7c442ff",
      "tree": "28367a3b3d9b11f31a97c9016ab64e22f05c4c47",
      "parents": [
        "b3fbd7e0fd44a72fb7ccba0959481b8a806608b7"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Jan 10 11:17:36 2011 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Jan 10 17:23:05 2011 -0800"
      },
      "message": "Prevent events from getting backlogged.\n\nThis change implements two heuristics.\n\n1. When events are older than 10 seconds, they are dropped.\n\n2. If the application is currently busy processing an event and\n   the user touches a window belonging to a different application\n   then we drop the currently queued events so the other application\n   can start processing the gesture immediately.\n\nNote that the system takes care of synthesizing cancelation events\nautomatically for any events that it drops.\n\nAdded some new handle types to allow the native dispatcher to\nindirectly refer to the WindowManager\u0027s window state and app window\ntoken.  This was done to enable the dispatcher to identify the\napplication to which each window belongs but it also eliminates\nsome lookup tables and linear searches through the window list\non each key press.\n\nBug: 3224911\nChange-Id: I9dae8dfe23d195d76865f97011fe2f1d351e2940\n"
    },
    {
      "commit": "b4ff35df5c04aec71fce7e90a6d6f9ef7180c2ad",
      "tree": "e4473f1b22e3051a8f82239256148820d4e097d5",
      "parents": [
        "a5af5d6b122b5d7337e6640deabf7886689679eb"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Jan 02 16:37:43 2011 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Jan 04 17:31:24 2011 -0800"
      },
      "message": "Mouse pointer integration.\n\nAdded support for loading the pointer icon from a resource.\n\nMoved the system server related bits of the input manager out\nof libui and into libinput since they do not need to be linked into\napplications.\n\nChange-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67\n"
    }
  ]
}
