)]}'
{
  "log": [
    {
      "commit": "4cfb3a69d2906fc2539dd30508aa6ba8d39065a9",
      "tree": "e54fd25fcd98e57a44a51c7b1b18cad05b2c2270",
      "parents": [
        "c19ffcba19f0d94552945105a7e29530b4806dd4"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Wed Jun 30 15:43:47 2010 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Wed Jun 30 15:43:47 2010 -0700"
      },
      "message": "fix live wallpapers on Droid\n\nOn omap3 h/w we force opaque formats to RGB_565 instead of RGBX_8888\nbecause the GL driver doesn\u0027t support it. RGBX_8888 is always remapped\nto RGBA_8888.\n\nChange-Id: I0bfabeb98c8d3a399079e6797cf2a0ee95915324\n"
    },
    {
      "commit": "5e14010b1fc066dfcbc0a577d59492687c99667d",
      "tree": "221d256bf258e97b3e7e7c953a679a9104792374",
      "parents": [
        "1debc66521f699bbf0a8eb80cababaef8bc63607"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Jun 08 19:54:15 2010 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Jun 08 20:10:02 2010 -0700"
      },
      "message": "allow re-targetting of surfaces\n\nSurfaces can now be parcelized and sent to remote\nprocesses. When a surface crosses a process\nboundary, it looses its connection with the\ncurrent process and gets attached to the new one.\n\nChange-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0\n"
    },
    {
      "commit": "7623da435e45c7c03ef6a00a43675deb6645f070",
      "tree": "b789cdc5e60ccc4474bd319b1dbb4e1a7e3f3858",
      "parents": [
        "593c05ce7bcf7b6d94bd8c50da2b818cf05116b1"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Jun 01 15:12:58 2010 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Jun 04 18:57:41 2010 -0700"
      },
      "message": "split surface management from surface\u0027s buffers management\n\nChange-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87\n"
    },
    {
      "commit": "a0612e41dd5e6e9ec0a89e8e7437a3dafec0ee10",
      "tree": "f3ec2ef02455cab9e515b5fe0d8dbec32e7efa87",
      "parents": [
        "1e1e292edcb75fdef93fe63b12355bfef642e5bc"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Apr 12 15:34:55 2010 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Jun 01 15:57:44 2010 -0700"
      },
      "message": "fix a bug where fading in/out of opaque 32-bits windows wasn\u0027t working\n\nopaque 32-bits windows are now allocated as RGBX_8888 buffers and\nSurfaceFlinger always uses GL_MODULATE instead of trying to\noptimize to GL_REPLACE when possible (makes no sense on\nh/w accelerated GL).\n\nwe still have a small hack for devices that don\u0027t support\nRGBX_8888 in their gralloc implementation where we revert to\nRGBA_8888.\n"
    },
    {
      "commit": "c86727f5805f28fbd25da141c50fb6843f364f3a",
      "tree": "395806614f40b9aac7306a9e951305167fb8abe1",
      "parents": [
        "08d13c3cbb0b250b84ca861edb462060556aead9"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Thu Feb 11 17:30:52 2010 -0800"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Sun Feb 21 23:27:25 2010 -0800"
      },
      "message": "remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).\n\nAdd a Flattenable interface to libutils which can be used to flatten\nan object into bytestream + filedescriptor stream.\nParcel is modified to handle Flattenable. And GraphicBuffer implements\nFlattenable.\n\nExcept for the overlay classes libui is now independent of libbinder.\n"
    },
    {
      "commit": "36d0184e089831b74de6005f01da9e7b26679bb9",
      "tree": "8a6cb7b2f9e5c53db29bc818a403b26add0c66fe",
      "parents": [
        "989b76aadd92538c7ab4ca00c34508b42fda8cef"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Nov 02 17:48:33 2009 -0800"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Nov 02 17:48:33 2009 -0800"
      },
      "message": "fix[2228133] pixelflinger ignores the \"vertical stride\" leading to artifacts when playing back video\n\nwe lost the concept of vertical stride when moving video playback to EGLImage.\nHere we bring it back in a somewhat hacky-way that will work only for the\nsoftgl/mdp backend.\n"
    },
    {
      "commit": "9042b4564de5477b18e680c7dce13b587a681dd9",
      "tree": "04872061371527ef76dbfff6ee0d6c8fdadb99bc",
      "parents": [
        "678cdbe55e0de71436f8aad5f139eafc2ab6f937"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Oct 26 20:12:37 2009 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Oct 27 13:13:29 2009 -0700"
      },
      "message": "    fix [2143798] Need to figure out how to do video\n\n    Use EGLImageKHR instead of copybit directly.\n    We now have the basis to use streaming YUV textures (well, in fact\n    we already are). When/if we use the GPU instead of the MDP we\u0027ll\n    need to make sure it supports the appropriate YUV format.\n\n    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported\n"
    },
    {
      "commit": "6950e428feaccc8164b989ef64e771a99948797a",
      "tree": "f6520613c5355eef110f3820469d7dc477598629",
      "parents": [
        "521f4f3af94e3a093a37af887d3e317a526b61a1"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Mon Oct 05 17:07:12 2009 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Oct 06 17:00:25 2009 -0700"
      },
      "message": "fix [2167050] glTexImage2D code path buggy in SurfaceFlinger\n\nWhen EGLImage extension is not available, SurfaceFlinger will fallback to using\nglTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an\nextra copy. However this code path has never been exercised and had some bugs\nwhich this patch fix.\n\nMainly the scale factor wasn\u0027t computed right when falling back on glDrawElements.\nWe also fallback to this mode of operation if a buffer doesn\u0027t have the adequate\nusage bits for EGLImage usage.\n\nThis changes only code that is currently not executed. Some refactoring was needed to\nkeep the change clean. This doesn\u0027t change anything functionaly.\n"
    }
  ]
}
