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frameworks_base
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ea87e96959895ef94cc3aa9576f41a660d2bbf03
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graphics
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java
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android
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renderscript
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Allocation.java
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 16 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 16 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 16 years ago
771bebb
Add Java exceptions to catch RS calls with no context or no surface.
by Jason Sams
· 17 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 17 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 17 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 17 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 17 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 17 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 17 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 17 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 17 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 17 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 17 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 17 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 17 years ago