)]}'
{
  "log": [
    {
      "commit": "ebbd5d14ad3b1e762d9fcfa026e19413cc857e05",
      "tree": "7f449489b302fddd176f6ab9f85c8e38024fed90",
      "parents": [
        "3b93d3fc1e56eada95246f9ee102c563d22df6d0"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Feb 17 13:01:34 2011 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Feb 17 13:01:34 2011 -0800"
      },
      "message": "Fix a regression with MotionEvent parceling.\n\nAlso added some more unit tests.\n\nChange-Id: I413654294d1a998eec056884e6df5eaa50f3daf4\n"
    },
    {
      "commit": "91c69ab01539f7ba28708f41ec1835cc2920d0a0",
      "tree": "04f5dc37a0fa3f18a18ba08916efe0c33a1de300",
      "parents": [
        "c3451d4a4479b6244bd6d1dadf289a8d44bdcca2"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Feb 14 17:03:18 2011 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Feb 15 19:14:37 2011 -0800"
      },
      "message": "Add support for arbitrary axes in MotionEvents.\n\nThis change makes it possible to extend the set of axes that\nare reported in MotionEvents by defining new axis constants.\n\nThe MotionEvent object is now backed by its C++ counterpart\nto avoid having to maintain multiple representations of the\nsame data.\n\nChange-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608\n"
    },
    {
      "commit": "9065504a63d6bf37bf621191fda1d1fe4da76ee3",
      "tree": "500948db3ef54c52fc65f52f4ab4a220e4504009",
      "parents": [
        "d6a46103bfbed17451abf0fb608d7b778597846c"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Dec 02 13:50:46 2010 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Dec 02 16:01:32 2010 -0800"
      },
      "message": "Improve support for external keyboards.\n\nUse Vendor ID, Product ID and optionally the Version to\nlocate keymaps and configuration files for external devices.\n\nMoved virtual key definition parsing to native code so that\nEventHub can identify touch screens with virtual keys and load\nthe appropriate key layout file.\n\nCleaned up a lot of old code in EventHub.\n\nFixed a regression in ViewRoot\u0027s fallback event handling.\n\nFixed a minor bug in FileMap that caused it to try to munmap\nor close invalid handled when released if the attempt to map\nthe file failed.\n\nAdded a couple of new String8 conveniences for formatting strings.\n\nModified Tokenizer to fall back to open+read when mmap fails since\nwe can\u0027t mmap sysfs files as needed to open the virtual key\ndefinition files in /sys/board_properties/.\n\nChange-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6\n"
    },
    {
      "commit": "47e6b1b5eef8ee99872f278f66bc498c4fcca0d8",
      "tree": "ef5a7c87b8dca433ea9707c1289ae7c8d2ba3787",
      "parents": [
        "735206f121cb2a11b3397870e6565178627e0aa3"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Nov 29 17:37:49 2010 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Nov 30 17:15:49 2010 -0800"
      },
      "message": "Support non-orientation aware keyboards and other devices.\n\nFixed a bug with dpad keys on external keyboards being rotated\naccording to the display orientation by adding a new input device\nconfiguration property called \"keyboard.orientationAware\".\n\nAdded a mechanism for overriding the key layout and key character\nmap in the input device configuration file using the new\n\"keyboard.layout\" and \"keyboard.characterMap\" properties.\n\nAlso added \"trackball.orientationAware\", \"touch.orientationAware\" and\n\"touch.deviceType\" configuration properties.\n\nRewrote the configuration property reading code in native code\nso that it can be used by EventHub and other components.\n\nAdded basic support for installable idc, kl, and kcm files\nin /data/system/devices.  However, there is no provision for\ncopying files there yet.\n\nDisabled long-press character pickers on full keyboards so that\nkey repeating works as expected.\n\nChange-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791\n"
    },
    {
      "commit": "b0418da0e7594a8c2164a46985c5f1993632e010",
      "tree": "f73f81b31796d4f75ef6530d1fb883fccc74031f",
      "parents": [
        "c68134b74016b82e0c49c47b89d93b2d0921cbe5"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Nov 01 15:24:01 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Nov 02 17:31:39 2010 -0700"
      },
      "message": "Add plumbing for volume mute key.\n\nFull support for the volume mute key will be implemented in a\nlater change.\n\nBug: 2912307\nChange-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a\n"
    },
    {
      "commit": "85a3176704b5bfbeece9bd928369fbb76eec7dc6",
      "tree": "1a84f21c037b514c5b6717b106f5a9a2c4fd6c99",
      "parents": [
        "c0b4f6d30d962d75125628317b5f5ea622531dfe"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Sep 01 17:01:00 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Sep 08 11:50:55 2010 -0700"
      },
      "message": "Add support for secure views.\n\nAdded the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the\ninput manager whenever another visible window is partly or wholly obscured\nthe target of a touch event so that applications can filter touches\naccordingly.\n\nAdded a \"filterTouchesWhenObscured\" attribute to View which can be used to\nenable filtering of touches when the view\u0027s window is obscured.\n\nChange-Id: I936d9c85013fd2d77fb296a600528d30a29027d2\n"
    },
    {
      "commit": "5fad2675e8deee60aa91d7a96c9ac4826357f2c5",
      "tree": "a6bd559cdfc301df21693357650c3b58b95e0763",
      "parents": [
        "47471175c9d19a00d06a77aa316dcda08be97deb"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 31 15:20:28 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 31 15:24:55 2010 -0700"
      },
      "message": "Remove incomplete input device enumeration NDK API.\n\nChange-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb\n"
    },
    {
      "commit": "6d0fec2de3601821f4f44eeb7d7deedebb2b7117",
      "tree": "9fdea32c5691a6d0bcb3085df47f42a8e6ecd565",
      "parents": [
        "b350bec514eb9fee473e4ef62680c53e992dc49b"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Fri Jul 23 21:28:06 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jul 28 14:16:15 2010 -0700"
      },
      "message": "Refactor input reader to support new device types more easily.\n\nRefactored the input reader so that each raw input protocol is handled\nby a separate subclass of the new InputMapper type.  This way, behaviors\npertaining to keyboard, trackballs, touchscreens, switches and other\ndevices are clearly distinguished for improved maintainability.\n\nAdded partial support for describing capabilities of input devices\n(incomplete and untested for now, will be fleshed out in later commits).\n\nSimplified EventHub interface somewhat since InputReader is taking over\nmore of the work.\n\nCleaned up some of the interactions between InputManager and\nWindowManagerService related to reading input state.\n\nFixed swiping finger from screen edge into display area.\n\nAdded logging of device information to \u0027dumpsys window\u0027.\n\nChange-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612\n"
    },
    {
      "commit": "2c6081ce3593712f30dacd990a97209c791d6ced",
      "tree": "4808bc521c207ea11ec0daceb98f77a6b47b00a0",
      "parents": [
        "c5ed5910c9ef066cec6a13bbb404ec57b1e92637"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Thu Jul 15 17:44:53 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Thu Jul 15 22:05:33 2010 -0700"
      },
      "message": "Implement native key pre-dispatching to IMEs.\n\nThis significantly re-works the native key dispatching code to\nallow events to be pre-dispatched to the current IME before\nbeing processed by native code.  It introduces one new public\nAPI, which must be called after retrieving an event if the app\nwishes for it to be pre-dispatched.\n\nCurrently the native code will only do pre-dispatching of\nsystem keys, to avoid significant overhead for gaming input.\nThis should be improved to be smarted, filtering for only\nkeys that the IME is interested in.  Unfortunately IMEs don\u0027t\ncurrently provide this information. :p\n\nChange-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f\n"
    },
    {
      "commit": "c5ed5910c9ef066cec6a13bbb404ec57b1e92637",
      "tree": "b06dfdac2d807dae78a2634007b6e627eefd0804",
      "parents": [
        "d9452ecd0ce6c8e0518055929ba1fd0712146405"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jul 14 18:48:53 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Jul 15 18:32:33 2010 -0700"
      },
      "message": "Add support for new input sources.\n\nAdded several new coordinate values to MotionEvents to capture\ntouch major/minor area, tool major/minor area and orientation.\n\nRenamed NDK input constants per convention.\n\nAdded InputDevice class in Java which will eventually provide\nuseful information about available input devices.\n\nAdded APIs for manufacturing new MotionEvent objects with multiple\npointers and all necessary coordinate data.\n\nFixed a bug in the input dispatcher where it could get stuck with\na pointer down forever.\n\nFixed a bug in the WindowManager where the input window list could\nend up containing stale removed windows.\n\nFixed a bug in the WindowManager where the input channel was being\nremoved only after the final animation transition had taken place\nwhich caused spurious WINDOW DIED log messages to be printed.\n\nChange-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68\n"
    },
    {
      "commit": "fd03582995e0fce963dd0fa0669e3211b74c0dd7",
      "tree": "8f7fe0e2a437620a7cbe4e494f71fe8ccfdbe2eb",
      "parents": [
        "c0a7e690bfd32dd897ceccd04dd0fa6bf6e9cee6"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jun 30 16:10:35 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Jul 13 17:04:57 2010 -0700"
      },
      "message": "Add initial gamepad support.\n\nChange-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9\n"
    },
    {
      "commit": "3c80a4a044865bdf1289c7896baffa1c082d835c",
      "tree": "557c89a685e672e44f90f55660da1f989d00a113",
      "parents": [
        "92dbad8ab0c8e242c4c3e52c339ed3296ae7901c"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Jun 29 19:20:40 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Wed Jun 30 10:49:40 2010 -0700"
      },
      "message": "Implement default key handling for native code.\n\nThe native code now maintains a list of all keys that may use\ndefault handling.  If the app finishes one of these keys\nwithout handling it, the key will be passed back off to Java\nfor default treatment.\n\nChange-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18\n"
    },
    {
      "commit": "a95e4cb62f3642cb190d032dbf7dc40d9ecc6973",
      "tree": "ae4437444a3d3ebeff48dabfd1e9c11fc14620ac",
      "parents": [
        "ef730e6ececa96a3e0576140eea707f7c48cd66c"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Fri Jun 18 18:09:33 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Jun 22 11:21:50 2010 -0700"
      },
      "message": "First stab at attaching native event dispatching.\n\nProvides the basic infrastructure for a\nNativeActivity\u0027s native code to get an object representing\nits event stream that can be used to read input events.\n\nStill work to do, probably some API changes, and reasonable\ndefault key handling (so that for example back will still\nwork).\n\nChange-Id: I6db891bc35dc9683181d7708eaed552b955a077e\n"
    },
    {
      "commit": "5c225b1680e696ae8bbf505a1997d6f720672f74",
      "tree": "932326fd02ee91d8a64adfcc9415027646c56563",
      "parents": [
        "3a0146cd29fae3c5bc29d8d535d67826284f8cc9"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jun 16 01:53:36 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Jun 17 13:27:16 2010 -0700"
      },
      "message": "Even more native input dispatch work in progress.\n\nAdded more tests.\nFixed a regression in Vector.\nFixed bugs in pointer tracking.\nFixed a starvation issue in PollLoop when setting or removing callbacks.\nFixed a couple of policy nits.\n\nModified the internal representation of MotionEvent to be more\nefficient and more consistent.\n\nAdded code to skip/cancel virtual key processing when there are multiple\npointers down.  This helps to better disambiguate virtual key presses\nfrom stray touches (such as cheek presses).\n\nChange-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c\n"
    },
    {
      "commit": "46b9ac0ae2162309774a7478cd9d4e578747bfc2",
      "tree": "46ad021a41e25ca9f1250b709a29b724dc6b504d",
      "parents": [
        "f62c57d684b83df7d2817db976c0afdb500ae92a"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Apr 22 18:58:52 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Jun 13 17:42:16 2010 -0700"
      },
      "message": "Native input dispatch rewrite work in progress.\n\nThe old dispatch mechanism has been left in place and continues to\nbe used by default for now.  To enable native input dispatch,\nedit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.\n\nIncludes part of the new input event NDK API.  Some details TBD.\n\nTo wire up input dispatch, as the ViewRoot adds a window to the\nwindow session it receives an InputChannel object as an output\nargument.  The InputChannel encapsulates the file descriptors for a\nshared memory region and two pipe end-points.  The ViewRoot then\nprovides the InputChannel to the InputQueue.  Behind the\nscenes, InputQueue simply attaches handlers to the native PollLoop object\nthat underlies the MessageQueue.  This way MessageQueue doesn\u0027t need\nto know anything about input dispatch per-se, it just exposes (in native\ncode) a PollLoop that other components can use to monitor file descriptor\nstate changes.\n\nThere can be zero or more targets for any given input event.  Each\ninput target is specified by its input channel and some parameters\nincluding flags, an X/Y coordinate offset, and the dispatch timeout.\nAn input target can request either synchronous dispatch (for foreground apps)\nor asynchronous dispatch (fire-and-forget for wallpapers and \"outside\"\ntargets).  Currently, finding the appropriate input targets for an event\nrequires a call back into the WindowManagerServer from native code.\nIn the future this will be refactored to avoid most of these callbacks\nexcept as required to handle pending focus transitions.\n\nEnd-to-end event dispatch mostly works!\n\nTo do: event injection, rate limiting, ANRs, testing, optimization, etc.\n\nChange-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25\n"
    }
  ]
}
