1. 69e6501 Revert "Add a way to override Xfermode DO NOT MERGE" by Chris Craik · 12 years ago
  2. 4678dcc Add a way to override Xfermode DO NOT MERGE by Rob Tsuk · 12 years ago
  3. 4b19b7a Merge "Fix wrong-thread issue" into lmp-mr1-dev by John Reck · 12 years ago
  4. 12f5e34 Fix wrong-thread issue by John Reck · 12 years ago
  5. a35778c7 Yank ResourceCache out of Caches by John Reck · 12 years ago
  6. 0e89e2b Layer changes by John Reck · 12 years ago
  7. 072707d Use RenderThread for navigation bar ripples by Jorim Jaggi · 12 years ago
  8. 4ace730 Force isolation of clip and matrix within layer by Chris Craik · 12 years ago
  9. 8afd0f2 Create z reordering boundaries around dispatchDraw by Chris Craik · 12 years ago
  10. 947eabf Early reject drawText calls that will not draw by Chris Craik · 12 years ago
  11. 69e5adf Define shadow casting behavior within layers by Chris Craik · 12 years ago
  12. b3cca87 Fix ripples projecting to scrolled view by Chris Craik · 12 years ago
  13. 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 12 years ago
  14. 09d5cdd Add kModeSync by John Reck · 12 years ago
  15. cce47eb Add accessibility text contrast setting by Chris Craik · 12 years ago
  16. 544e524 Fix arc 360 degree sweep rendering by Chris Craik · 12 years ago
  17. 3b20251 No-fail invokeFunctor by John Reck · 12 years ago
  18. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 12 years ago
  19. 6ac174b Clean up tessellation cache in prep for other tesselation types by Chris Craik · 12 years ago
  20. 1390882 Update HWUI matrix API by Derek Sollenberger · 13 years ago
  21. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 12 years ago
  22. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 12 years ago
  23. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 12 years ago
  24. a64a2be Combine projection matrix, and viewport management by Chris Craik · 12 years ago
  25. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 12 years ago
  26. 0c0ec26 Simplify projection matrix management. by Chris Craik · 12 years ago
  27. e10e827 Rename matrices for consistency by Chris Craik · 12 years ago
  28. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 12 years ago
  29. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 12 years ago
  30. 52244ff Add CanvasProperty for drawCircle by John Reck · 12 years ago
  31. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 12 years ago
  32. 0664fef Fix BitmapMesh buffer copy by Chris Craik · 12 years ago
  33. defb7f3 When recording a child node into a parent, read staging projection property by Chris Craik · 12 years ago
  34. 087bc0c Refcount RenderNode by John Reck · 12 years ago
  35. 113e082 Move RenderNode to own file by John Reck · 12 years ago
  36. e18264b Rename DisplayList->RenderNode by John Reck · 12 years ago
  37. eea6ef9 Fix warnings in hwui by Chris Craik · 12 years ago
  38. 44fd8d2 DisplayList overhaul by John Reck · 12 years ago
  39. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 13 years ago
  40. 8852ab4 Merge "Keep the SkPaint used when creating a layer." by Derek Sollenberger · 12 years ago
  41. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 12 years ago
  42. 1df2644 Rework and clean up DisplayList projection by Chris Craik · 12 years ago
  43. f533e94 Support projection of DisplayLists onto ancestors. by Chris Craik · 12 years ago
  44. d218a92 Use const where possible for drawing parameters by Chris Craik · 12 years ago
  45. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 12 years ago
  46. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 12 years ago
  47. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 12 years ago
  48. f57776b 3d view system! by Chris Craik · 13 years ago
  49. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 13 years ago
  50. c1c5f08 Move DeferredDisplayState out of ops by Chris Craik · 13 years ago
  51. 9b5a1a2 Take shadow bounds into account for quick rejects Bug #8634346 by Romain Guy · 13 years ago
  52. 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 13 years ago
  53. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 13 years ago
  54. 16ea8d3 Refcount the paint used by Canvas.drawPatch() by Romain Guy · 13 years ago
  55. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 13 years ago
  56. 4154182 Use individual glyph positions to determine text bounds. by Chris Craik · 13 years ago
  57. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 13 years ago
  58. 527a3aa Draw Operation merging by Chris Craik · 13 years ago
  59. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 13 years ago
  60. 4494599 Merge "Use snapshot alpha for layers" into jb-mr2-dev by Chris Craik · 13 years ago
  61. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 13 years ago
  62. a08f95c Use snapshot alpha for layers by Chris Craik · 13 years ago
  63. ff78583 Fully deferred displaylist replay by Chris Craik · 13 years ago
  64. 0f667533 Precache glyphs at final raster size by Romain Guy · 13 years ago
  65. a4adcf0 Support 3D rotations when drawing text by Romain Guy · 13 years ago
  66. c3566d0 DisplayList draw operation reordering by Chris Craik · 13 years ago
  67. 0776a60 Move DisplayList to its own cpp file by Chris Craik · 13 years ago
  68. 63696bf Don't clip when drawing a layer by Romain Guy · 13 years ago
  69. b969a0d Add support for non-antialiased text by Romain Guy · 13 years ago
  70. 3dc553b Simplify display list logging, removing pointers by Chris Craik · 13 years ago
  71. 2af4635 Object-based DisplayList recording by Chris Craik · 14 years ago
  72. 735738c Preliminary Support for region clipping by Romain Guy · 14 years ago
  73. e3a9b24 Add plumbing for better text scaling by Romain Guy · 13 years ago
  74. 672433d Add visual profiling feature by Romain Guy · 13 years ago
  75. 3561d06 Handle offscreen animations correctly by Chet Haase · 14 years ago
  76. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 14 years ago
  77. 6a2d17f Fix texture corruption by Chet Haase · 14 years ago
  78. a3dc55f Fix a couple of rendering issues Bug #7253839 by Romain Guy · 14 years ago
  79. 034de6b Plug memory leak that happens when reusing display lists Bug #7195815 by Romain Guy · 14 years ago
  80. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 14 years ago
  81. 603f6de Fix occasional crash bug with layers by Chet Haase · 14 years ago
  82. 45e4c3d Discard framebuffer commands when we redraw the entire buffer by Romain Guy · 14 years ago
  83. 89b3f48 Merge "Enable changing properties of layer paint" into jb-mr1-dev by Chet Haase · 14 years ago
  84. 58ecc20 Reduce the number of locks acquired by display lists by Romain Guy · 14 years ago
  85. d15ebf2 Enable changing properties of layer paint by Chet Haase · 14 years ago
  86. e816bae Optimize interactions with glyph cache by Chet Haase · 14 years ago
  87. 18edb81 Avoid crash when dumping display lists by Romain Guy · 14 years ago
  88. c252595 Rename drawGeneralText to drawText by Romain Guy · 14 years ago
  89. 996e57c Hardware implementation of glyph positioning (bug 5443796) by Raph Levien · 14 years ago
  90. 95c21d0 Correctly pre-clip paths when recording display lists by Romain Guy · 14 years ago
  91. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 14 years ago
  92. be6f9dc Don't copy paints for 9patches by Romain Guy · 14 years ago
  93. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 14 years ago
  94. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 14 years ago
  95. ddf7437 Ensure we always set the proper blending mode Bug #6527305 by Romain Guy · 14 years ago
  96. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 14 years ago
  97. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 14 years ago
  98. d34dd71 Fix hang/crash in native path code by Chet Haase · 14 years ago
  99. 6f9ad20 Fix launcher invisibility bug by Chet Haase · 14 years ago
  100. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 14 years ago