1. 5369b76 resolve merge conflicts of ed211b9 to lmp-mr1-dev-plus-aosp. by Chris Craik · 12 years ago
  2. 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 12 years ago
  3. cb82b7f am a58336f6: Merge "Use fabsf() rather than abs()" by Chih-hung Hsieh · 12 years ago
  4. c44958c7 Use fabsf() rather than abs() by Bernhard Rosenkränzer · 12 years ago
  5. 1272887 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 12 years ago
  6. 1e19674 Frameworks/base: Wall Werror in libs/hwui by Andreas Gampe · 12 years ago
  7. d2dcd6f A better looking and faster spot shadow. by ztenghui · 12 years ago
  8. 512e643 Re-triangulate the spot shadow. by ztenghui · 12 years ago
  9. 2613136 Fix the (0,0) vector case for extra vertices computation by ztenghui · 12 years ago
  10. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 12 years ago
  11. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 12 years ago
  12. 1aa5d2d Fix ALL compile warnings by John Reck · 12 years ago
  13. 9a89bc6 Compute layer bounds over subset of VertexBuffer verts by Chris Craik · 12 years ago
  14. c93e45c Build layer damage bounds for shadows by Chris Craik · 12 years ago
  15. 05f3d6e Tessellate on worker threads by Chris Craik · 12 years ago
  16. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 12 years ago
  17. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 12 years ago
  18. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 12 years ago
  19. 726118b Improve shadow tessellation performance by Chris Craik · 12 years ago
  20. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 12 years ago
  21. 564acf7 Fix Clang warnings/errors by Chris Craik · 13 years ago
  22. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 13 years ago