)]}'
{
  "log": [
    {
      "commit": "5f05f99aaedaba18c426fac287bcb18d56dbe881",
      "tree": "791dab7fb51fb0e49663e9af9f8ac9f44f9242ec",
      "parents": [
        "7797e647fc8fcd5091b9449c0044f5cb70db5b47"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Apr 08 19:10:43 2011 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Apr 08 19:28:04 2011 -0700"
      },
      "message": "Fix a GraphicBuffer leak in SurfaceTexture\n\nThis leak was intentional, it was there to deal with the fact that\nsome gralloc implementations don\u0027t track buffer handles with\nfile-descriptors so buffers needed to stay alive until there were\nregistered, which is not guaranteed by binder transactions.\n\nIn this new implementation, we use a small BBinder holding a\nreference to the buffer, which with tuck into the parcel. This forces\nthe reference to stay alive until the parcel is destroyed, which\nis guaranteed (by construction) to happen after the buffer is\nregistered.\n\nthis allows the public facing API to not expose the previous hack.\n\nChange-Id: I1dd6cd83679a2b7457ad628169e2851acc027143\n"
    },
    {
      "commit": "696257ccf315a1da042787c5b2d1f80c7146fc94",
      "tree": "39c185c6f97540243e5d071e545343822f46f2cc",
      "parents": [
        "1be6cce70175bd90744498d5fca95e3f9eec1cf6"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Mar 25 18:42:40 2011 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Mar 25 18:42:40 2011 -0700"
      },
      "message": "merge libsurfaceflinger_client into libgui\n\nthis is the first step in unifying surfacetexture and surface.\nfor this reason the header files were not moved, as most of them\nwill eventually go away.\n\nNOTE: currently we keep libsurfaceflinger_client.so as an empty\nlibrary to workaround prebuilt binaries wrongly linking against\nit.\n\nChange-Id: I130f0de2428e8579033dc41394d093f4e1431a00\n"
    },
    {
      "commit": "f7acf162f8d682c6ebc9af41ca76795b79509193",
      "tree": "b2f5246744f5a8c15f841f6a45da4a53679eff67",
      "parents": [
        "e8d0e8a77690eca02f15b0d5e628be7cad5d0133"
      ],
      "author": {
        "name": "Jamie Gennis",
        "email": "jgennis@google.com",
        "time": "Wed Jan 12 18:30:40 2011 -0800"
      },
      "committer": {
        "name": "Jamie Gennis",
        "email": "jgennis@google.com",
        "time": "Thu Jan 13 12:19:04 2011 -0800"
      },
      "message": "Fix remote GraphicBuffer allocation in SurfaceFlinger.\n\nThis change fixes a horrible hack that I did to allow application\nprocesses to create GraphicBuffer objects by making a binder call to\nSurfaceFlinger.  This change introduces a new binder interface\nspecifically for doing this, and does it in such a way that\nSurfaceFlinger will maintain a reference to the buffers until the app is\ndone with them.\n\nChange-Id: Icb240397c6c206d7f69124c1497a829f051cb49b\n"
    }
  ]
}
