| /* |
| htop - Vector.c |
| (C) 2004-2011 Hisham H. Muhammad |
| Released under the GNU GPLv2+, see the COPYING file |
| in the source distribution for its full text. |
| */ |
| |
| #include "config.h" // IWYU pragma: keep |
| |
| #include "Vector.h" |
| |
| #include <assert.h> |
| #include <stdlib.h> |
| #include <string.h> |
| |
| #include "XUtils.h" |
| |
| |
| Vector* Vector_new(const ObjectClass* type, bool owner, int size) { |
| Vector* this; |
| |
| if (size == DEFAULT_SIZE) { |
| size = 10; |
| } |
| |
| assert(size > 0); |
| this = xMalloc(sizeof(Vector)); |
| *this = (Vector) { |
| .growthRate = size, |
| .array = xCalloc(size, sizeof(Object*)), |
| .arraySize = size, |
| .items = 0, |
| .type = type, |
| .owner = owner, |
| .dirty_index = -1, |
| .dirty_count = 0, |
| }; |
| return this; |
| } |
| |
| void Vector_delete(Vector* this) { |
| if (this->owner) { |
| for (int i = 0; i < this->items; i++) { |
| if (this->array[i]) { |
| Object_delete(this->array[i]); |
| } |
| } |
| } |
| free(this->array); |
| free(this); |
| } |
| |
| static inline bool Vector_isDirty(const Vector* this) { |
| if (this->dirty_count > 0) { |
| assert(0 <= this->dirty_index && this->dirty_index < this->items); |
| assert(this->dirty_count <= this->items); |
| return true; |
| } |
| assert(this->dirty_index == -1); |
| return false; |
| } |
| |
| #ifndef NDEBUG |
| |
| static bool Vector_isConsistent(const Vector* this) { |
| assert(this->items <= this->arraySize); |
| assert(!Vector_isDirty(this)); |
| |
| return true; |
| } |
| |
| bool Vector_countEquals(const Vector* this, unsigned int expectedCount) { |
| unsigned int n = 0; |
| for (int i = 0; i < this->items; i++) { |
| if (this->array[i]) { |
| n++; |
| } |
| } |
| return n == expectedCount; |
| } |
| |
| Object* Vector_get(const Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(this->array[idx]); |
| assert(Object_isA(this->array[idx], this->type)); |
| return this->array[idx]; |
| } |
| |
| int Vector_size(const Vector* this) { |
| assert(Vector_isConsistent(this)); |
| return this->items; |
| } |
| |
| #endif /* NDEBUG */ |
| |
| void Vector_prune(Vector* this) { |
| assert(Vector_isConsistent(this)); |
| if (this->owner) { |
| for (int i = 0; i < this->items; i++) { |
| if (this->array[i]) { |
| Object_delete(this->array[i]); |
| } |
| } |
| } |
| this->items = 0; |
| this->dirty_index = -1; |
| this->dirty_count = 0; |
| memset(this->array, '\0', this->arraySize * sizeof(Object*)); |
| } |
| |
| //static int comparisons = 0; |
| |
| static void swap(Object** array, int indexA, int indexB) { |
| assert(indexA >= 0); |
| assert(indexB >= 0); |
| Object* tmp = array[indexA]; |
| array[indexA] = array[indexB]; |
| array[indexB] = tmp; |
| } |
| |
| static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) { |
| const Object* pivotValue = array[pivotIndex]; |
| swap(array, pivotIndex, right); |
| int storeIndex = left; |
| for (int i = left; i < right; i++) { |
| //comparisons++; |
| if (compare(array[i], pivotValue) <= 0) { |
| swap(array, i, storeIndex); |
| storeIndex++; |
| } |
| } |
| swap(array, storeIndex, right); |
| return storeIndex; |
| } |
| |
| static void quickSort(Object** array, int left, int right, Object_Compare compare) { |
| if (left >= right) |
| return; |
| |
| int pivotIndex = (left + right) / 2; |
| int pivotNewIndex = partition(array, left, right, pivotIndex, compare); |
| quickSort(array, left, pivotNewIndex - 1, compare); |
| quickSort(array, pivotNewIndex + 1, right, compare); |
| } |
| |
| // If I were to use only one sorting algorithm for both cases, it would probably be this one: |
| /* |
| |
| static void combSort(Object** array, int left, int right, Object_Compare compare) { |
| int gap = right - left; |
| bool swapped = true; |
| while ((gap > 1) || swapped) { |
| if (gap > 1) { |
| gap = (int)((double)gap / 1.247330950103979); |
| } |
| swapped = false; |
| for (int i = left; gap + i <= right; i++) { |
| comparisons++; |
| if (compare(array[i], array[i+gap]) > 0) { |
| swap(array, i, i+gap); |
| swapped = true; |
| } |
| } |
| } |
| } |
| |
| */ |
| |
| static void insertionSort(Object** array, int left, int right, Object_Compare compare) { |
| for (int i = left + 1; i <= right; i++) { |
| Object* t = array[i]; |
| int j = i - 1; |
| while (j >= left) { |
| //comparisons++; |
| if (compare(array[j], t) <= 0) |
| break; |
| |
| array[j + 1] = array[j]; |
| j--; |
| } |
| array[j + 1] = t; |
| } |
| } |
| |
| void Vector_quickSortCustomCompare(Vector* this, Object_Compare compare) { |
| assert(compare); |
| assert(Vector_isConsistent(this)); |
| quickSort(this->array, 0, this->items - 1, compare); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| void Vector_insertionSort(Vector* this) { |
| assert(this->type->compare); |
| assert(Vector_isConsistent(this)); |
| insertionSort(this->array, 0, this->items - 1, this->type->compare); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| static void Vector_resizeIfNecessary(Vector* this, int newSize) { |
| assert(newSize >= 0); |
| if (newSize > this->arraySize) { |
| assert(Vector_isConsistent(this)); |
| int oldSize = this->arraySize; |
| this->arraySize = newSize + this->growthRate; |
| this->array = (Object**)xReallocArrayZero(this->array, oldSize, this->arraySize, sizeof(Object*)); |
| } |
| assert(Vector_isConsistent(this)); |
| } |
| |
| void Vector_insert(Vector* this, int idx, void* data_) { |
| Object* data = data_; |
| assert(idx >= 0); |
| assert(Object_isA(data, this->type)); |
| assert(Vector_isConsistent(this)); |
| |
| if (idx > this->items) { |
| idx = this->items; |
| } |
| |
| Vector_resizeIfNecessary(this, this->items + 1); |
| //assert(this->array[this->items] == NULL); |
| if (idx < this->items) { |
| memmove(&this->array[idx + 1], &this->array[idx], (this->items - idx) * sizeof(this->array[0])); |
| } |
| this->array[idx] = data; |
| this->items++; |
| assert(Vector_isConsistent(this)); |
| } |
| |
| Object* Vector_take(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| Object* removed = this->array[idx]; |
| assert(removed); |
| this->items--; |
| if (idx < this->items) { |
| memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx) * sizeof(this->array[0])); |
| } |
| this->array[this->items] = NULL; |
| assert(Vector_isConsistent(this)); |
| return removed; |
| } |
| |
| Object* Vector_remove(Vector* this, int idx) { |
| Object* removed = Vector_take(this, idx); |
| if (this->owner) { |
| Object_delete(removed); |
| return NULL; |
| } else { |
| return removed; |
| } |
| } |
| |
| Object* Vector_softRemove(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| |
| Object* removed = this->array[idx]; |
| assert(removed); |
| if (removed) { |
| this->array[idx] = NULL; |
| |
| this->dirty_count++; |
| if (this->dirty_index < 0 || idx < this->dirty_index) { |
| this->dirty_index = idx; |
| } |
| |
| if (this->owner) { |
| Object_delete(removed); |
| return NULL; |
| } |
| } |
| |
| return removed; |
| } |
| |
| void Vector_compact(Vector* this) { |
| if (!Vector_isDirty(this)) { |
| return; |
| } |
| |
| const int size = this->items; |
| assert(0 <= this->dirty_index && this->dirty_index < size); |
| assert(this->array[this->dirty_index] == NULL); |
| |
| int idx = this->dirty_index; |
| |
| // one deletion: use memmove, which should be faster |
| if (this->dirty_count == 1) { |
| memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx - 1) * sizeof(this->array[0])); |
| this->array[this->items - 1] = NULL; |
| } else { |
| // multiple deletions |
| for (int i = idx + 1; i < size; i++) { |
| if (this->array[i]) { |
| this->array[idx++] = this->array[i]; |
| } |
| } |
| // idx is now at the end of the vector and on the first index which should be set to NULL |
| memset(&this->array[idx], '\0', (size - idx) * sizeof(this->array[0])); |
| } |
| |
| this->items -= this->dirty_count; |
| this->dirty_index = -1; |
| this->dirty_count = 0; |
| |
| assert(Vector_isConsistent(this)); |
| } |
| |
| void Vector_moveUp(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| |
| if (idx == 0) |
| return; |
| |
| Object* temp = this->array[idx]; |
| this->array[idx] = this->array[idx - 1]; |
| this->array[idx - 1] = temp; |
| } |
| |
| void Vector_moveDown(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| |
| if (idx == this->items - 1) |
| return; |
| |
| Object* temp = this->array[idx]; |
| this->array[idx] = this->array[idx + 1]; |
| this->array[idx + 1] = temp; |
| } |
| |
| void Vector_set(Vector* this, int idx, void* data_) { |
| Object* data = data_; |
| assert(idx >= 0); |
| assert(Object_isA(data, this->type)); |
| assert(Vector_isConsistent(this)); |
| |
| Vector_resizeIfNecessary(this, idx + 1); |
| if (idx >= this->items) { |
| this->items = idx + 1; |
| } else { |
| if (this->owner) { |
| Object* removed = this->array[idx]; |
| if (removed != NULL) { |
| Object_delete(removed); |
| } |
| } |
| } |
| this->array[idx] = data; |
| assert(Vector_isConsistent(this)); |
| } |
| |
| /* |
| |
| static void Vector_merge(Vector* this, Vector* v2) { |
| int i; |
| assert(Vector_isConsistent(this)); |
| |
| for (i = 0; i < v2->items; i++) |
| Vector_add(this, v2->array[i]); |
| v2->items = 0; |
| Vector_delete(v2); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| */ |
| |
| void Vector_add(Vector* this, void* data_) { |
| Object* data = data_; |
| assert(Object_isA(data, this->type)); |
| assert(Vector_isConsistent(this)); |
| int i = this->items; |
| Vector_set(this, this->items, data); |
| assert(this->items == i + 1); (void)(i); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| int Vector_indexOf(const Vector* this, const void* search_, Object_Compare compare) { |
| const Object* search = search_; |
| assert(Object_isA(search, this->type)); |
| assert(compare); |
| assert(Vector_isConsistent(this)); |
| for (int i = 0; i < this->items; i++) { |
| const Object* o = this->array[i]; |
| assert(o); |
| if (compare(search, o) == 0) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| void Vector_splice(Vector* this, Vector* from) { |
| assert(Vector_isConsistent(this)); |
| assert(Vector_isConsistent(from)); |
| assert(!this->owner); |
| |
| int olditems = this->items; |
| Vector_resizeIfNecessary(this, this->items + from->items); |
| this->items += from->items; |
| for (int j = 0; j < from->items; j++) { |
| this->array[olditems + j] = from->array[j]; |
| } |
| } |