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frameworks_base
/
2e28e2b324bebc2665a32e00a67f446b228fc3f8
/
.
/
tests
/
RenderScriptTests
/
PerfTest
/
res
/
raw
/
singletexf.glsl
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varying vec2 varTex0
;
void
main
()
{
lowp vec3 col0
=
texture2D
(
UNI_Tex0
,
varTex0
).
rgb
;
gl_FragColor
.
xyz
=
col0
;
gl_FragColor
.
w
=
0.5
;
}