| SHADER_SOURCE(gDrawTextureVertexShader, | |
| attribute vec4 position; | |
| attribute vec2 texCoords; | |
| attribute vec4 color; | |
| uniform mat4 projection; | |
| uniform mat4 modelView; | |
| uniform mat4 transform; | |
| varying vec4 outColor; | |
| varying vec2 outTexCoords; | |
| void main(void) { | |
| outColor = color; | |
| outTexCoords = texCoords; | |
| gl_Position = projection * transform * modelView * position; | |
| } | |
| ); |