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Robert Ly044d7ff2010-12-29 16:24:24 -08001page.title=Using DDMS
Robert Lyce4d2292010-12-16 17:26:11 -08002@jd:body
3
4 <div id="qv-wrapper">
5 <div id="qv">
6 <h2>In this document</h2>
7
8 <ol>
9 <li><a href="#running">Running DDMS</a></li>
10 <li><a href="#how-ddms-works">How DDMS Interacts with a Debugger</a></li>
11
12 <li><a href="#using-ddms">Using DDMS</a></li>
13 </ol>
14 </div>
15 </div>
16
17 <p>Android ships with a debugging tool called the Dalvik Debug Monitor Server (DDMS), which
18 provides port-forwarding services, screen capture on the device, thread and heap information on
19 the device, logcat, process, and radio state information, incoming call and SMS spoofing,
20 location data spoofing, and more. This page provides a modest discussion of DDMS features; it is
21 not an exhaustive exploration of all the features and capabilities.</p>
22
23 <h2 id="running">Running DDMS</h2>
24 <p>DDMS is integrated into Eclipse and is also shipped in the <code>tools/</code> directory of the
25 SDK. DDMS works with both the emulator and a connected device. If both are connected and running simultaneously,
26 DDMS defaults to the emulator.</p>
27
28 <ul>
29 <li>From Eclipse: Click <strong>Window > Open Perspective > Other... > DDMS</strong>.</li>
30 <li>From the command line: Type <code>ddms</code> (or <code>./ddms</code> on Mac/Linux) from the <code>tools/</code>
31 directory. </li>
32 </ul>
33
34
35 <h2 id="how-ddms-works">How DDMS Interacts with a Debugger</h2>
36
37 <p>On Android, every application runs in its own process, each of which runs in its own virtual machine
38 (VM). Each VM exposes a unique port that a debugger can attach to.</p>
39
40 <p>When DDMS starts, it connects to <a href="{@docRoot}guide/developing/tools/adb.html">adb</a>.
41 When a device is connected, a VM monitoring service is created between
42 <code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM
43 is running, DDMS retrieves the the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
44 VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a
45 custom wire protocol.</p>
46
47 <p>DDMS assigns a debugging port to each VM on the device. Typically,
48 DDMS assigns port 8600 for the first debuggable VM, the next on 8601, and so on. When a debugger
49 connects to one of these ports, all traffic is forwarded to the debugger from the associated
50 VM. You can only attach a single debugger to a single port, but DDMS can handle multiple, attached
51 debuggers.</p>
52
53 <p>By default, DDMS also listens on another debugging port, the DDMS "base port" (8700, by default).
54 The base port is a port forwarder, which can accept VM traffic from any debugging port and forward
55 it to the debugger on port 8700. This allows you to attach one debugger to port 8700, and debug
56 all the VMs on a device. The traffic that is forwarded is determined by the currently selected process
57 in the DDMS Devices view.</p>
58
59 <p>The following screenshot shows a typical DDMS screen in Eclipse. If you are starting DDMS from
60 the command line, the screen is slightly different, but much of the functionality is identical.
61 Notice that the highlighted process, <code>com.example.android.notepad</code>, that is running in the emulator
62 has the debugging port 8700 assigned to it as well as 8609. This signifies that DDMS is currently
63 forwarding port 8609 to the static debugging port of 8700.</p>
64
65 <img src="{@docRoot}images/debug-ddms.png"
66 width="1024" />
67 <p class="img-caption"><strong>Figure 1.</strong>
68 Screenshot of DDMS</p>
69
70 <p>If you are not using Eclipse and ADT, read <a href=
71 "{@docRoot}guide/developing/debugging/debugging-projects-cmdline.html#debuggingPort">Configuring
72 your IDE to attach to the debugging port</a>, for more information on attaching your
73 debugger.</p>
74
75 <p class="note"><strong>Tip:</strong> You can set a number of DDMS preferences in
76 <strong>File</strong> &gt; <strong>Preferences</strong>. Preferences are saved to
77 <code>$HOME/.ddmsrc</code>.</p>
78
79 <p class="warning"><strong>Known debugging issues with Dalvik</strong><br />
80 Debugging an application in the Dalvik VM should work the same as it does in other VMs. However,
81 when single-stepping out of synchronized code, the "current line" cursor may jump to the last
82 line in the method for one step.</p>
83
84 <h2 id="using-ddms">Using DDMS</h2>
85 The following sections describe how to use DDMS and the various tabs and panes that are part of the
86 DDMS GUI. The Eclipse version and the command line version have minor UI differences, but the
87 same functionality. For information on running DDMS, see the previous section in this document,
88 <a href="#running">Running DDMS</a>.
89
90
91 <h3>Viewing heap usage for a process</h3>
92
93 <p>DDMS allows you to view how much heap memory a process is using. This information is useful in
94 tracking heap usage at a certain point of time during the execution of your application.</p>
95 <p>To view heap usage for a process:</p>
96 <ol>
97 <li>In the Devices tab, select the process that you want to see the heap information for.</li>
98
99 <li>Click the <strong>Update Heap</strong> button to enable heap information for the
100 process.</li>
101
102 <li>In the Heap tab, click <strong>Cause GC</strong> to invoke garbage collection, which
103 enables the collection of heap data. When the operation completes, you will see a group of
104 object types and the memory that has been allocated for each type. You can click <strong>Cause
105 GC</strong> again to refresh the data.</li>
106
107 <li>Click on an object type in the list to see a bar graph that shows the number of objects
108 allocated for a particular memory size in bytes.</li>
109 </ol>
110
111 <h3>Tracking memory allocation of objects</h3>
112
113 <p>DDMS provides a feature to track objects that are being allocated to memory and to see which
114 classes and threads are allocating the objects. This allows you to track, in real time, where
115 objects are being allocated when you perform certain actions in your application. This
116 information is valuable for assessing memory usage that can affect application performance.
117 If you want more granular control over where allocation data is collected, use the
118 {@link android.os.Debug#startAllocCounting()} and {@link android.os.Debug#stopAllocCounting()}
119 methods.</p>
120
121 <p>To track memory allocation of objects:</p>
122 <ol>
123 <li>In the Devices tab, select the process that you want to enable allocation tracking
124 for.</li>
125
126 <li>In the Allocation Tracker tab, click the <strong>Start Tracking</strong> button to begin
127 allocation tracking. At this point, anything you do in your application will be tracked.</li>
128
129 <li>Click <strong>Get Allocations</strong> to see a list of objects that have been allocated
130 since you clicked on the <strong>Start Tracking</strong> button. You can click on <strong>Get
131 Allocations</strong> again to append to the list new objects that that have been
132 allocated.</li>
133
134 <li>To stop tracking or to clear the data and start over, click the <strong>Stop Tracking
135 button</strong>.</li>
136
137 <li>Click on a specific row in the list to see more detailed information such as the method and
138 line number of the code that allocated the object.</li>
139 </ol>
140
141 <h3>Working with an emulator or device's file system</h3>
142
143 <p>DDMS provides a File Explorer tab that allows you to view, copy, and delete files on the
144 device. This feature is useful in examining files that are created by your application or if you
145 want to transfer files to and from the device.</p>
146
147 <p>To work with an emulator or device's file system:</p>
148 <ol>
149 <li>In the Devices tab, select the emulator that you want to view the file system for.</li>
150
151 <li>To copy a file from the device, locate the file in the File Explorer and click the
152 <strong>Pull file</strong> button.</li>
153
154 <li>To copy a file to the device, click the <strong>Push file</strong> button on the File
155 Explorer tab.</li>
156 </ol>
157
158 <!-- Need to elaborate more on where things are stored in the file system,
159 databases, apks, user info, files that are important to look at -->
160
161 <h3>Examining thread information</h3>
162
163 <p>The Threads tab in DDMS shows you the currently running threads for a selected process.</p>
164
165 <ol>
166 <li>In the Devices tab, select the process that you want to examine the threads for.</li>
167
168 <li>Click the <strong>Update Threads</strong> button.</li>
169
170 <li>In the Threads tab, you can view the thread information for the selected process.</li>
171 </ol>
172
173 <h3 id="profiling">Starting method profiling</h3>
174
175 <p>Method profiling is a means to track certain metrics about a method, such as number of calls,
176 execution time, and time spent executing the method. If you want more granular control over
177 where profiling data is collected, use the {@link android.os.Debug#startMethodTracing()} and
178 {@link android.os.Debug#stopMethodTracing()} methods. For more information about generating trace logs, see
179 <a href="debugging-tracing.html">Profiling and Debugging UIs</a>.</p>
180
181 <p>Before you start method profiling in DDMS, be aware of the following restrictions:</p>
182 <ul>
183 <li>Android 1.5 devices are not supported.</li>
184 <li>Android 2.1 and earlier devices must
185 have an SD card present and your application must have permission to write to the SD card.
186 <li>Android 2.2 and later devices do not need an SD card. The trace log files are
187 streamed directly to your development machine.</li>
188 </ul>
189
190 <p>To start method profiling:</p>
191 <ol>
192 <li>On the Devices tab, select the process that you want to enable method profiling for.</li>
193
194 <li>Click the <strong>Start Method Profiling</strong> button.</li>
195
196 <li>Interact with your application to start the methods that you want to profile.</li>
197
198 <li>Click the <strong>Stop Method Profiling</strong> button. DDMS stops profiling your
199 application and opens <a href="{@docRoot}guide/developing/debugging/debugging-ui.html">Traceview</a>
200 with the method profiling information that was collected
201 between the time you clicked on <strong>Start Method Profiling</strong> and <strong>Stop Method
202 Profiling</strong>.</li>
203 </ol>
204
205 <h3 id="logcat">Using LogCat</h3>
206
207 <p>LogCat is integrated into DDMS, and outputs the messages that you print out using the {@link android.util.Log}
208 class along with other system messages such as stack traces when exceptions are thrown. View the
209 <a href="{@docRoot}guide/developing/debugging/debugging-log.html">Reading and
210 Writing Log Messages.</a> topic for more information on how to log messages to the LogCat.</p>
211
212 <p>When you have set up your logging, you can use the LogCat feature of DDMS to filter certain
213 messages with the following buttons:</p>
214
215 <ul>
216 <li>Verbose</li>
217
218 <li>Debug</li>
219
220 <li>Info</li>
221
222 <li>Warn</li>
223
224 <li>Error</li>
225 </ul>
226
227 <p>You can also setup your own custom filter to specify more details such as filtering messages
228 with the log tags or with the process id that generated the log message. The add filter,
229 edit filter, and delete filter buttons let you manage your custom filters.</p>
230
231 <h3>Emulating phone operations and location</h3>
232 <p>The Emulator control tab lets you simulate a
233 phone's voice and data network status. This is useful when you want to test your application's
234 robustness in differing network environments.</p>
235
236 <h4>Changing network state, speed, and latency</h4>
237 <p>The Telephony Status section of the Emulator
238 controls tab lets you change different aspects of the phone's networks status, speed and latency.
239 The following options are available to you and are effective immediately after you set them:</p>
240
241 <ul>
242 <li>Voice - unregistered, home, roaming, searching, denied</li>
243
244 <li>Data - unregistered, home, roaming, searching, denied</li>
245
246 <li>Speed - Full, GSM, HSCSD, GPRS, EDGE, UMTS, HSDPA</li>
247
248 <li>Latency - GPRS, EDGE, UMTS</li>
249 </ul>
250
251 <h4>Spoofing calls or SMS text messages</h4>
252 <p>The Telephony Actions section of the Emulator
253 controls tab lets you spoof calls and messages. This is useful when you want to to test your
254 application's robustness in responding to incoming calls and messages that are sent to the phone.
255 The following actions are available to you:</p>
256
257 <ul>
258 <li>Voice - Enter a number in the <strong>Incoming number</strong> field and click
259 <strong>Call</strong> to send a simulated call to the emulator or phone. Click the
260 <strong>Hang up</strong> button to terminate the call.</li>
261
262 <li>SMS - Enter a number in the <strong>Incoming number</strong> field and a message in the
263 <strong>Message:</strong> field and click the <strong>Send</strong> button to send the
264 message.</li>
265 </ul>
266
267 <h4>Setting the location of the phone</h4>
268 <p>If your application depends on the location of the phone, you can have DDMS send your
269 device or AVD a mock location. This is useful if you
270 want to test different aspects of your application's location specific features without
271 physically moving. The following geolocation data types are available to you:</p>
272
273 <ul>
274 <li>Manual - set the location by manually specifying decimal or sexagesimal longitude and
275 latitude values.</li>
276
277 <li>GPX - GPS eXchange file</li>
278
279 <li>KML - Keyhole Markup Language file</li>
280 </ul>
281
282 For more information about providing mock location data, see
283 <a href="guide/topics/location/obtaining-user-location.html#MockData">Obtaining User Location</a>.
284