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Robert Lyd7c07272010-12-29 16:19:15 -08001page.title=Building and Running Apps in Eclipse
Robert Ly70628c72010-12-22 10:59:38 -08002@jd:body
3
4<div id="qv-wrapper">
5 <div id="qv">
6 <h2>In this document</h2>
7
8 <ol>
9 <li><a href="#RunningOnEmulatorEclipse">Running on an Emulator</a></li>
10
11 <li><a href="#RunningOnDeviceEclipse">Running on a Device</a></li>
12
13 <li><a href="#RunConfig">Creating a Run Configuration</a></li>
14 </ol>
15 </div>
16 </div>
17
18 <p>Eclipse and ADT provide an environment where most of the details of the build process are
19 hidden from you. By default, the build process constantly runs in the background as you make
20 changes to your project.</p>
21
22 <p>When Eclipse automatically builds your application, it enables debugging and signs the
23 <code>.apk</code> with a debug key, by default. When you run the application,
24 Eclipse invokes ADB and installs your application to a device or emulator, so you do not have to
25 manually perform these tasks. Since most of the build process is taken care of by Eclipse, the
26 following topics show you how to run an application, which will automatically build your
27 application as well.</p>
28
29 <p>To distribute your application, however, you must build your application in release mode and sign the
30 <code>.apk</code> file with your own private key.</p>
31
32 <p>This document shows you how to run your application on an emulator or a real device
33 from Eclipse&mdash;all of which is done using the debug version of your application.
34 For more information about how to sign your application with a private key for release, see <a href=
35 "{@docRoot}guide/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
36
37 <h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2>
38
39 <p>Before you can run your application on the Android Emulator, you must <a href=
40 "{@docRoot}guide/developing/devices/managing-avds.html">create an AVD</a>.</p>
41
42 <p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
43 <strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
44 automatically create a default run configuration for the project. Eclipse will then perform the
45 following:</p>
46
47 <ol>
48 <li>Compile the project (if there have been changes since the last build).</li>
49
50 <li>Create a default run configuration (if one does not already exist for the project).</li>
51
52 <li>Install and start the application on an emulator (or device), based on the Deployment
53 Target defined by the run configuration.
54
55 <p>By default, Android run configurations use an "automatic target" mode for selecting a
56 device target. For information on how automatic target mode selects a deployment target, see
57 <a href="#AutoAndManualTargetModes">Automatic and manual target modes</a> below.</p>
58 </li>
59 </ol>
60
61 <p>If you run the application with the Debug option, the application will start in the "Waiting For Debugger" mode. Once the debugger
62 is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the
63 application with the normal Run option, Eclipse installs the application on the device and launches the main activity.</p>
64
65 <p>To set or change the run configuration used for your project, use the run configuration
66 manager. See the section below about <a href="#RunConfig">Creating a Run Configuration</a> for more information.</p>
67
68 <p>Be certain to create multiple AVDs upon which to test your application. You should have one
69 AVD for each platform and screen type with which your application is compatible. For instance, if
70 your application compiles against the Android 1.5 (API Level 3) platform, you should create an
71 AVD for each platform equal to and greater than 1.5 and an AVD for each <a href=
72 "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
73 application on each one.</p>
74
75 <h2 id="RunningOnDeviceEclipse">Running on a device</h2>
76
77 <p>Before you can run your application on a device, you must perform some basic setup for your
78 device:</p>
79
80 <ul>
81 <li>Ensure that your application is debuggable by setting the
82 <code>android:debuggable</code> attribute of the <code>&lt;application&gt;</code>
83 element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li>
84
85 <li>Enable USB Debugging on your device. You can find the setting on most Android devices by
86 going to <strong>Settings > Applications > Development > USB debugging</strong>.</li>
87
88 <li>Ensure that your development computer can detect your device when connected via USB</li>
89 </ul>
90
91 <p>Read <a href="{@docRoot}guide/developing/device.html">Connecting Hardware Devices</a>
92 for more information.</p>
93
94 <p>Once set up and your device is connected via USB, install your application on the device by
95 selecting <strong>Run</strong> &gt; <strong>Run</strong> (or <strong>Run</strong> &gt;
96 <strong>Debug</strong>) from the Eclipse menu bar.</p>
97
98 <h2 id="RunConfig">Creating a Run Configuration</h2>
99
100 <p>The run configuration specifies the project to run, the Activity to start, the emulator or
101 connected device to use, and so on. When you first run a project as an <em>Android
102 Application</em>, ADT will automatically create a run configuration. The default run
103 configuration will launch the default project Activity and use automatic target mode for device
104 selection (with no preferred AVD). If the default settings don't suit your project, you can
105 customize the run configuration or even create a new one.</p>
106
107 <p>To create or modify a run configuration, refer to the Eclipse documentation on how to create Run configurations.
108 The following steps highlight the important things you need to do for an Android project:</p>
109
110 <ol>
111 <li>Open the run configuration manager from the Run Menu.</li>
112
113 <li>Expand the <strong>Android Application</strong> item and create a new configuration or open
114 an existing one.
115 </li>
116
117 <li>With the Run Configuration selected, adjust your desired run configuration settings:
118 <ul>
119 <li>In the Android tab, specify the Project and Activity to launch.
120 </li>
121 <li><p>In the Target tab, consider whether you'd like to use Manual or Automatic mode when
122 selecting an AVD to run your application. See the following section on <a href=
123 "#AutoAndManualTargetModes">Automatic and manual target modes</a>).</p>
124
125 <p>You can specify any emulator options to the Additional Emulator Command Line Options
126 field. For example, you could add <code>-scale 96dpi</code> to scale the AVD's screen to an
127 accurate size, based on the dpi of your computer monitor. For a full list of emulator
128 options, see the <a href="{@docRoot}guide/developing/tools/emulator.html">Android
129 Emulator</a> document.</p>
130 </li>
131 </ul>
132 </li>
133 </ol>
134
135 <h4 id="AutoAndManualTargetModes">Automatic and manual target modes</h4>
136
137 <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to
138 select an AVD. In this mode, ADT will select an AVD for the application in the following
139 manner:</p>
140
141 <ol>
142 <li>If there's a device or emulator already running and its AVD configuration meets the
143 requirements of the application's build target, the application is installed and run upon
144 it.</li>
145
146 <li>If there's more than one device or emulator running, each of which meets the requirements
147 of the build target, a "device chooser" is shown to let you select which device to use.</li>
148
149 <li>If there are no devices or emulators running that meet the requirements of the build
150 target, ADT looks at the available AVDs. If there is an AVD that matches the build target of the project,
151 ADT chooses that AVD. If the AVD versions are newer than the build target of the project, ADT chooses
152 the oldest possible version of an AVD that meets the project's build target requirement.</li>
153
154 <li>If there are no suitable AVDs, the application is not installed a console error warning tells
155 you that there is no existing AVD that meets the build target requirements.</li>
156 </ol>
157
158 <p>However, if a "preferred AVD" is selected in the run configuration, then the application will
159 <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator will be
160 launched.</p>
161
162 <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" is
163 presented every time that your application is run, so that you can select which AVD to use.</p>