| The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.opengl; |
| 18 | |
| 19 | /** |
| 20 | * A collection of utility methods for computing the visibility of triangle |
| 21 | * meshes. |
| 22 | * |
| 23 | */ |
| 24 | public class Visibility { |
| 25 | /** |
| 26 | * Test whether a given triangle mesh is visible on the screen. The mesh |
| 27 | * is specified as an indexed triangle list. |
| 28 | * |
| 29 | * @param ws the world space to screen space transform matrix, as an OpenGL |
| 30 | * column matrix. |
| 31 | * @param wsOffset an index into the ws array where the data starts. |
| 32 | * @param positions the vertex positions (x, y, z). |
| 33 | * @param positionsOffset the index in the positions array where the data |
| 34 | * starts. |
| 35 | * @param indices the indices of the triangle list. The indices are |
| 36 | * expressed as chars because they are unsigned 16-bit values. |
| 37 | * @param indicesOffset the index in the indices array where the index data |
| 38 | * starts. |
| 39 | * @param indexCount the number of indices in use. Typically a multiple of |
| 40 | * three. If not a multiple of three, the remaining one or two indices will |
| 41 | * be ignored. |
| 42 | * @return 2 if all of the mesh is visible, 1 if some part of the mesh is |
| 43 | * visible, 0 if no part is visible. |
| 44 | * |
| 45 | * @throws IllegalArgumentException if ws is null, wsOffset < 0, |
| 46 | * positions is null, positionsOffset < 0, indices is null, |
| 47 | * indicesOffset < 0, indicesOffset > indices.length - indexCount |
| 48 | */ |
| 49 | public static native int visibilityTest(float[] ws, int wsOffset, |
| 50 | float[] positions, int positionsOffset, char[] indices, |
| 51 | int indicesOffset, int indexCount); |
| 52 | |
| 53 | /** |
| 54 | * Given an OpenGL ES ModelView-Projection matrix (which implicitly |
| 55 | * describes a frustum) and a list of spheres, determine which spheres |
| 56 | * intersect the frustum. |
| 57 | * <p> |
| 58 | * A ModelView-Projection matrix can be computed by multiplying the |
| 59 | * a Projection matrix by the a ModelView matrix (in that order.). There |
| 60 | * are several possible ways to obtain the current ModelView and |
| 61 | * Projection matrices. The most generally applicable way is to keep |
| 62 | * track of the current matrices in application code. If that is not |
| 63 | * convenient, there are two optional OpenGL ES extensions which may |
| 64 | * be used to read the current matrices from OpenGL ES: |
| 65 | * <ul> |
| 66 | * <li>GL10Ext.glQueryMatrixxOES |
| 67 | * <li>GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES and |
| 68 | * GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES |
| 69 | * </ul> |
| 70 | * The problem with reading back the matrices is that your application |
| 71 | * will only work with devices that support the extension(s) that |
| 72 | * it uses. |
| 73 | * <p> |
| 74 | * A frustum is a six-sided truncated pyramid that defines the portion of |
| 75 | * world space that is visible in the view. |
| 76 | * <p> |
| 77 | * Spheres are described as four floating point values: x, y, z, and r, in |
| 78 | * world-space coordinates. R is the radius of the sphere. |
| 79 | * <p> |
| 80 | * @param mvp a float array containing the mode-view-projection matrix |
| 81 | * @param mvpOffset The offset of the mvp data within the mvp array. |
| 82 | * @param spheres a float array containing the sphere data. |
| 83 | * @param spheresOffset an offset into the sphere array where the sphere |
| 84 | * data starts |
| 85 | * @param spheresCount the number of spheres to cull. |
| 86 | * @param results an integer array containing the indices of the spheres |
| 87 | * that are either contained entirely within or intersect the frustum. |
| 88 | * @param resultsOffset an offset into the results array where the results |
| 89 | * start. |
| 90 | * @param resultsCapacity the number of array elements available for storing |
| 91 | * results. |
| 92 | * @return the number of spheres that intersected the frustum. Can be |
| 93 | * larger than resultsCapacity, in which case only the first resultsCapacity |
| 94 | * results are written into the results array. |
| 95 | * |
| 96 | * @throws IllegalArgumentException if mvp is null, mvpOffset < 0, |
| 97 | * mvpOffset > mvp.length - 16, spheres is null, spheresOffset < 0, |
| 98 | * spheresOffset > spheres.length - sphereCount, |
| 99 | * results is null, resultsOffset < 0, resultsOffset > results.length - |
| 100 | * resultsCapacity. |
| 101 | */ |
| 102 | public static native int frustumCullSpheres(float[] mvp, int mvpOffset, |
| 103 | float[] spheres, int spheresOffset, int spheresCount, |
| 104 | int[] results, int resultsOffset, int resultsCapacity); |
| 105 | |
| 106 | /** |
| 107 | * Compute a bounding sphere for a set of points. It is approximately the |
| 108 | * minimal bounding sphere of an axis-aligned box that bounds the points. |
| 109 | * |
| 110 | * @param positions positions in x, y, z triples |
| 111 | * @param positionsOffset offset into positions array |
| 112 | * @param positionsCount number of position triples to process |
| 113 | * @param sphere array containing the output as (x, y, z, r) |
| 114 | * @param sphereOffset offset where the sphere data will be written |
| 115 | * |
| 116 | * @throws IllegalArgumentException if positions is null, |
| 117 | * positionsOffset < 0, positionsOffset > positions.length - positionsCount, |
| 118 | * sphere is null, sphereOffset < 0, sphereOffset > sphere.length - 4. |
| 119 | */ |
| 120 | public static native void computeBoundingSphere(float[] positions, |
| 121 | int positionsOffset, int positionsCount, float[] sphere, |
| 122 | int sphereOffset); |
| 123 | } |