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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.opengl;
18
19/**
20 * A collection of utility methods for computing the visibility of triangle
21 * meshes.
22 *
23 */
24public class Visibility {
25 /**
26 * Test whether a given triangle mesh is visible on the screen. The mesh
27 * is specified as an indexed triangle list.
28 *
29 * @param ws the world space to screen space transform matrix, as an OpenGL
30 * column matrix.
31 * @param wsOffset an index into the ws array where the data starts.
32 * @param positions the vertex positions (x, y, z).
33 * @param positionsOffset the index in the positions array where the data
34 * starts.
35 * @param indices the indices of the triangle list. The indices are
36 * expressed as chars because they are unsigned 16-bit values.
37 * @param indicesOffset the index in the indices array where the index data
38 * starts.
39 * @param indexCount the number of indices in use. Typically a multiple of
40 * three. If not a multiple of three, the remaining one or two indices will
41 * be ignored.
42 * @return 2 if all of the mesh is visible, 1 if some part of the mesh is
43 * visible, 0 if no part is visible.
44 *
45 * @throws IllegalArgumentException if ws is null, wsOffset < 0,
46 * positions is null, positionsOffset < 0, indices is null,
47 * indicesOffset < 0, indicesOffset > indices.length - indexCount
48 */
49 public static native int visibilityTest(float[] ws, int wsOffset,
50 float[] positions, int positionsOffset, char[] indices,
51 int indicesOffset, int indexCount);
52
53 /**
54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly
55 * describes a frustum) and a list of spheres, determine which spheres
56 * intersect the frustum.
57 * <p>
58 * A ModelView-Projection matrix can be computed by multiplying the
59 * a Projection matrix by the a ModelView matrix (in that order.). There
60 * are several possible ways to obtain the current ModelView and
61 * Projection matrices. The most generally applicable way is to keep
62 * track of the current matrices in application code. If that is not
63 * convenient, there are two optional OpenGL ES extensions which may
64 * be used to read the current matrices from OpenGL ES:
65 * <ul>
66 * <li>GL10Ext.glQueryMatrixxOES
67 * <li>GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES and
68 * GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
69 * </ul>
70 * The problem with reading back the matrices is that your application
71 * will only work with devices that support the extension(s) that
72 * it uses.
73 * <p>
74 * A frustum is a six-sided truncated pyramid that defines the portion of
75 * world space that is visible in the view.
76 * <p>
77 * Spheres are described as four floating point values: x, y, z, and r, in
78 * world-space coordinates. R is the radius of the sphere.
79 * <p>
80 * @param mvp a float array containing the mode-view-projection matrix
81 * @param mvpOffset The offset of the mvp data within the mvp array.
82 * @param spheres a float array containing the sphere data.
83 * @param spheresOffset an offset into the sphere array where the sphere
84 * data starts
85 * @param spheresCount the number of spheres to cull.
86 * @param results an integer array containing the indices of the spheres
87 * that are either contained entirely within or intersect the frustum.
88 * @param resultsOffset an offset into the results array where the results
89 * start.
90 * @param resultsCapacity the number of array elements available for storing
91 * results.
92 * @return the number of spheres that intersected the frustum. Can be
93 * larger than resultsCapacity, in which case only the first resultsCapacity
94 * results are written into the results array.
95 *
96 * @throws IllegalArgumentException if mvp is null, mvpOffset < 0,
97 * mvpOffset > mvp.length - 16, spheres is null, spheresOffset < 0,
98 * spheresOffset > spheres.length - sphereCount,
99 * results is null, resultsOffset < 0, resultsOffset > results.length -
100 * resultsCapacity.
101 */
102 public static native int frustumCullSpheres(float[] mvp, int mvpOffset,
103 float[] spheres, int spheresOffset, int spheresCount,
104 int[] results, int resultsOffset, int resultsCapacity);
105
106 /**
107 * Compute a bounding sphere for a set of points. It is approximately the
108 * minimal bounding sphere of an axis-aligned box that bounds the points.
109 *
110 * @param positions positions in x, y, z triples
111 * @param positionsOffset offset into positions array
112 * @param positionsCount number of position triples to process
113 * @param sphere array containing the output as (x, y, z, r)
114 * @param sphereOffset offset where the sphere data will be written
115 *
116 * @throws IllegalArgumentException if positions is null,
117 * positionsOffset < 0, positionsOffset > positions.length - positionsCount,
118 * sphere is null, sphereOffset < 0, sphereOffset > sphere.length - 4.
119 */
120 public static native void computeBoundingSphere(float[] positions,
121 int positionsOffset, int positionsCount, float[] sphere,
122 int sphereOffset);
123}