| Scott Main | 300cd26 | 2011-02-08 15:04:42 -0800 | [diff] [blame] | 1 | page.title=Building and Running from the Command Line |
| Robert Ly | 70628c7 | 2010-12-22 10:59:38 -0800 | [diff] [blame] | 2 | @jd:body |
| 3 | |
| 4 | <div id="qv-wrapper"> |
| 5 | <div id="qv"> |
| 6 | <h2>In this document</h2> |
| 7 | |
| 8 | <ol> |
| 9 | <li><a href="#DebugMode">Building in debug mode</a></li> |
| 10 | |
| 11 | <li><a href="#ReleaseMode">Building in release mode</a></li> |
| 12 | |
| 13 | <li><a href="#RunningOnEmulator">Running on an emulator</a></li> |
| 14 | |
| 15 | <li><a href="#RunningOnDevice">Running on a device</a></li> |
| 16 | </ol> |
| 17 | </div> |
| 18 | </div> |
| 19 | |
| 20 | <p>There are two ways to build your application using the Ant build script: one for |
| 21 | testing/debugging your application — <em>debug mode</em> — and one for building your |
| 22 | final package for release — <em>release mode</em>. Regardless of which way you build your application, |
| 23 | it must be signed before it can install on an emulator or device—with a debug key when building |
| 24 | in debug mode and with your own private key when building in release mode.</p> |
| 25 | |
| 26 | <p>Whether you're building in debug mode or release mode, you need to use the Ant tool to compile |
| 27 | and build your project. This will create the .apk file that you can install on an emulator or device. |
| 28 | When you build in debug mode, the .apk file is automatically signed by the SDK tools with |
| 29 | a debug key, so it's instantly ready for installation onto an emulator or attached |
| 30 | development device. You cannot distribute an application that is signed with a debug key. |
| 31 | When you build in release mode, the .apk file is <em>unsigned</em>, so you |
| 32 | must manually sign it with your own private key, using Keytool and Jarsigner.</p> |
| 33 | |
| 34 | <p>It's important that you read and understand <a href= |
| 35 | "{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>, particularly once |
| 36 | you're ready to release your application and share it with end-users. That document describes the |
| 37 | procedure for generating a private key and then using it to sign your .apk file. If you're just |
| 38 | getting started, however, you can quickly run your applications on an emulator or your own |
| 39 | development device by building in debug mode.</p> |
| 40 | |
| 41 | <p>If you don't have Ant, you can obtain it from the <a href="http://ant.apache.org/">Apache Ant |
| 42 | home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you |
| 43 | need to declare the JAVA_HOME environment variable to specify the path to where the JDK is |
| 44 | installed.</p> |
| 45 | |
| 46 | <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install |
| 47 | in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of |
| 48 | the space. To fix the problem, you can specify the JAVA_HOME variable like this: |
| Scott Main | 300cd26 | 2011-02-08 15:04:42 -0800 | [diff] [blame] | 49 | <pre>set JAVA_HOME=c:\Progra~1\Java\<jdkdir></pre> |
| Robert Ly | 70628c7 | 2010-12-22 10:59:38 -0800 | [diff] [blame] | 50 | |
| Scott Main | 300cd26 | 2011-02-08 15:04:42 -0800 | [diff] [blame] | 51 | <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p> |
| Robert Ly | 70628c7 | 2010-12-22 10:59:38 -0800 | [diff] [blame] | 52 | |
| 53 | <pre>c:\java\jdk1.6.0_02</pre> |
| 54 | |
| 55 | <h2 id="DebugMode">Building in debug mode</h2> |
| 56 | |
| 57 | <p>For immediate application testing and debugging, you can build your application in debug mode |
| 58 | and immediately install it on an emulator. In debug mode, the build tools automatically sign your |
| 59 | application with a debug key and optimize the package with {@code zipalign}.</p> |
| 60 | |
| 61 | <p>To build in debug mode:</p> |
| 62 | |
| 63 | <ol> |
| 64 | <li>Open a command-line and navigate to the root of your project directory.</li> |
| 65 | <li>Use Ant to compile your project in debug mode: |
| 66 | <pre> |
| 67 | ant debug |
| 68 | </pre> |
| 69 | |
| 70 | <p>This creates your debug <code>.apk</code> file inside the project <code>bin/</code> directory, named |
| 71 | <code><your_project_name>-debug.apk</code>. The file is already signed with |
| 72 | the debug key and has been aligned with |
| 73 | <a href="{@docRoot}/guide/developing/tools/zipalign.html"><code>zipalign</code></a>. |
| 74 | </p> |
| 75 | </li> |
| 76 | </ol> |
| 77 | |
| 78 | <p>Each time you change a source file or resource, you must run Ant again in order to package up |
| 79 | the latest version of the application.</p> |
| 80 | |
| 81 | <p>To install and run your application on an emulator, see the following section about <a href= |
| 82 | "#RunningOnEmulator">Running on the Emulator</a>.</p> |
| 83 | |
| 84 | <h2 id="ReleaseMode">Building in release mode</h2> |
| 85 | |
| 86 | <p>When you're ready to release and distribute your application to end-users, you must build your |
| 87 | application in release mode. Once you have built in release mode, it's a good idea to perform |
| 88 | additional testing and debugging with the final .apk.</p> |
| 89 | |
| 90 | <p>Before you start building your application in release mode, be aware that you must sign the |
| 91 | resulting application package with your private key, and should then align it using the {@code |
| 92 | zipalign} tool. There are two approaches to building in release mode: build an unsigned package |
| 93 | in release mode and then manually sign and align the package, or allow the build script to sign |
| 94 | and align the package for you.</p> |
| 95 | |
| 96 | <h3 id="ManualReleaseMode">Build unsigned</h3> |
| 97 | |
| 98 | <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align |
| 99 | the package.</p> |
| 100 | |
| 101 | <p>To build an <em>unsigned</em> .apk in release mode:</p> |
| 102 | |
| 103 | <ol> |
| 104 | <li>Open a command-line and navigate to the root of your project directory.</li> |
| 105 | |
| 106 | <li>Use Ant to compile your project in release mode: |
| 107 | <pre> |
| 108 | ant release |
| 109 | </pre> |
| 110 | </li> |
| 111 | </ol> |
| 112 | |
| 113 | <p>This creates your Android application .apk file inside the project <code>bin/</code> |
| 114 | directory, named <code><em><your_project_name></em>-unsigned.apk</code>.</p> |
| 115 | |
| 116 | <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't |
| 117 | be installed until signed with your private key.</p> |
| 118 | |
| 119 | <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private |
| 120 | key and then align it with {@code zipalign}. To complete this procedure, read <a href= |
| 121 | "{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> |
| 122 | |
| 123 | <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users. |
| 124 | You should test the final build on different devices or AVDs to ensure that it |
| 125 | runs properly on different platforms.</p> |
| 126 | |
| 127 | <h3 id="AutoReleaseMode">Build signed and aligned</h3> |
| 128 | |
| 129 | <p>If you would like, you can configure the Android build script to automatically sign and align |
| 130 | your application package. To do so, you must provide the path to your keystore and the name of |
| 131 | your key alias in your project's {@code build.properties} file. With this information provided, |
| 132 | the build script will prompt you for your keystore and alias password when you build in release |
| 133 | mode and produce your final application package, which will be ready for distribution.</p> |
| 134 | |
| 135 | <p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that |
| 136 | you enter during the build process <strong>will be visible</strong>. If you are concerned about |
| 137 | your keystore and alias password being visible on screen, then you may prefer to perform the |
| 138 | application signing manually, via Jarsigner (or a similar tool). To instead perform the signing |
| 139 | procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then continue with |
| 140 | <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> |
| 141 | |
| 142 | <p>To specify your keystore and alias, open the project {@code build.properties} file (found in |
| 143 | the root of the project directory) and add entries for {@code key.store} and {@code key.alias}. |
| 144 | For example:</p> |
| 145 | <pre> |
| 146 | key.store=path/to/my.keystore |
| 147 | key.alias=mykeystore |
| 148 | </pre> |
| 149 | |
| 150 | <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p> |
| 151 | |
| 152 | <ol> |
| 153 | <li>Open a command-line and navigate to the root of your project directory.</li> |
| 154 | |
| 155 | <li>Use Ant to compile your project in release mode: |
| 156 | <pre> |
| 157 | ant release |
| 158 | </pre> |
| 159 | </li> |
| 160 | |
| 161 | <li>When prompted, enter you keystore and alias passwords. |
| 162 | |
| 163 | <p class="caution"><strong>Caution:</strong> As described above, your password will be |
| 164 | visible on the screen.</p> |
| 165 | </li> |
| 166 | </ol> |
| 167 | |
| 168 | <p>This creates your Android application .apk file inside the project <code>bin/</code> |
| 169 | directory, named <code><em><your_project_name></em>-release.apk</code>. This .apk file has |
| 170 | been signed with the private key specified in {@code build.properties} and aligned with {@code |
| 171 | zipalign}. It's ready for installation and distribution.</p> |
| 172 | |
| 173 | <h3>Once built and signed in release mode</h3> |
| 174 | |
| 175 | <p>Once you have signed your application with a private key, you can install and run it on an |
| 176 | <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can |
| 177 | also try installing it onto a device from a web server. Simply upload the signed .apk to a web |
| 178 | site, then load the .apk URL in your Android web browser to download the application and begin |
| 179 | installation. (On your device, be sure you have enabled |
| 180 | <em>Settings > Applications > Unknown sources</em>.)</p> |
| 181 | |
| 182 | <h2 id="RunningOnEmulator">Running on the emulator</h2> |
| 183 | |
| 184 | <p>Before you can run your application on the Android Emulator, you must <a href= |
| 185 | "{@docRoot}guide/developing/devices/managing-avds.html">create an AVD</a>.</p> |
| 186 | |
| 187 | <p>To run your application:</p> |
| 188 | |
| 189 | <ol> |
| 190 | <li> |
| 191 | <strong>Open the SDK and AVD Manager and launch a virtual device</strong> |
| 192 | |
| 193 | <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool with no |
| 194 | arguments:</p> |
| 195 | <pre> |
| 196 | android |
| 197 | </pre> |
| 198 | |
| 199 | <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p> |
| 200 | </li> |
| 201 | |
| 202 | <li> |
| 203 | <strong>Install your application</strong> |
| 204 | |
| 205 | <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the |
| 206 | emulator:</p> |
| 207 | <pre> |
| 208 | adb install <em><path_to_your_bin></em>.apk |
| 209 | </pre> |
| 210 | |
| 211 | <p>Your .apk file (signed with either a release or debug key) is in your project {@code bin/} |
| 212 | directory after you build your application.</p> |
| 213 | |
| 214 | <p>If there is more than one emulator running, you must specify the emulator upon which to |
| 215 | install the application, by its serial number, with the <code>-s</code> option. For |
| 216 | example:</p> |
| 217 | <pre> |
| 218 | adb -s emulator-5554 install <em>path/to/your/app</em>.apk |
| 219 | </pre> |
| 220 | |
| 221 | <p>To see a list of available device serial numbers, execute {@code adb devices}.</p> |
| 222 | </li> |
| 223 | </ol> |
| 224 | |
| 225 | <p>If you don't see your application on the emulator, try closing the emulator and launching the |
| 226 | virtual device again from the SDK and AVD Manager. Sometimes when you install an application for the |
| 227 | first time, it won't show up in the application launcher or be accessible by other applications. |
| 228 | This is because the package manager usually examines manifests completely only on emulator |
| 229 | startup.</p> |
| 230 | |
| 231 | <p>Be certain to create multiple AVDs upon which to test your application. You should have one |
| 232 | AVD for each platform and screen type with which your application is compatible. For instance, if |
| 233 | your application compiles against the Android 1.5 (API Level 3) platform, you should create an |
| 234 | AVD for each platform equal to and greater than 1.5 and an AVD for each <a href= |
| 235 | "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your |
| 236 | application on each one.</p> |
| 237 | |
| 238 | <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can |
| 239 | build your application and install it on the emulator in one simple step. Navigate to the root of |
| 240 | your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant |
| 241 | install</code>. This will build your application, sign it with the debug key, and install it on |
| 242 | the currently running emulator.</p> |
| 243 | |
| 244 | <h2 id="RunningOnDevice">Running on a device</h2> |
| 245 | |
| 246 | <p>Before you can run your application on a device, you must perform some basic setup for your |
| 247 | device:</p> |
| 248 | |
| 249 | <ul> |
| 250 | <li>Ensure that your application is debuggable by setting the |
| 251 | <code>android:debuggable</code> attribute of the <code><application></code> |
| 252 | element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li> |
| 253 | |
| 254 | <li>Enable USB Debugging on your device. You can find the setting on most Android devices by |
| 255 | going to <strong>Settings > Applications > Development > USB debugging</strong>.</li> |
| 256 | |
| 257 | <li>Ensure that your development computer can detect your device when connected via USB</li> |
| 258 | </ul> |
| 259 | |
| 260 | <p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for |
| 261 | Development</a> for more information.</p> |
| 262 | |
| 263 | <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code> |
| 264 | directory and install the <code>.apk</code> on the device:</p> |
| 265 | <pre> |
| 266 | adb -d install <em>path/to/your/app</em>.apk |
| 267 | </pre> |
| 268 | |
| 269 | <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have |
| 270 | an emulator running).</p> |
| 271 | |
| 272 | <p>For more information on the tools used above, please see the following documents:</p> |
| 273 | |
| 274 | <ul> |
| 275 | <li><a href="{@docRoot}guide/developing/tools/android.html">android Tool</a></li> |
| 276 | |
| 277 | <li><a href="{@docRoot}guide/developing/devices/emulator.html">Android Emulator</a></li> |
| 278 | |
| 279 | <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (ADB)</li> |
| 280 | </ul> |
| 281 | |
| 282 | <h2 id="Signing">Application Signing</h2> |
| 283 | |
| 284 | <p>As you begin developing Android applications, understand that all Android applications must be |
| 285 | digitally signed before the system will install them on an emulator or device. There are two ways |
| 286 | to do this: with a <em>debug key</em> (for immediate testing on an emulator or development |
| 287 | device) or with a <em>private key</em> (for application distribution).</p> |
| 288 | |
| 289 | <p>The Android build tools help you get started by automatically signing your .apk files with a |
| 290 | debug key at build time. This means that you can compile your application and install it on the |
| 291 | emulator without having to generate your own private key. However, please note that if you intend |
| 292 | to publish your application, you <strong>must</strong> sign the application with your own private |
| 293 | key, rather than the debug key generated by the SDK tools.</p> |
| 294 | |
| 295 | <p>The ADT plugin helps you get started quickly by signing your .apk files with a debug key, |
| 296 | prior to installing them on an emulator or development device. This means that you can quickly |
| 297 | run your application from Eclipse without having to generate your own private key. No specific |
| 298 | action on your part is needed, provided ADT has access to Keytool.However, please note that if |
| 299 | you intend to publish your application, you <strong>must</strong> sign the application with your |
| 300 | own private key, rather than the debug key generated by the SDK tools.</p> |
| 301 | |
| 302 | <p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your |
| 303 | Applications</a>, which provides a thorough guide to application signing on Android and what it |
| 304 | means to you as an Android application developer. The document also includes a guide to exporting |
| 305 | and signing your application with the ADT's Export Wizard.</p> |