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Scott Main50e990c2012-06-21 17:14:39 -07001page.title=Managing Projects from the Command Line
2parent.title=Managing Projects
3parent.link=index.html
4@jd:body
5
6 <div id="qv-wrapper">
7 <div id="qv">
8 <h2>In this document</h2>
9
10 <ol>
11 <li><a href="#CreatingAProject">Creating an Android Project</a></li>
12 <li><a href="#UpdatingAProject">Updating a Project</a></li>
13 <li><a href="#SettingUpLibraryProject">Setting up a Library Project</a>
14 <ol>
15 <li><a href="#CreatingManifestFile">Creating the manifest file</a></li>
16 <li><a href="#UpdatingLibraryProject">Updating a library project</a></li>
17 </ol>
18 </li>
19 <li><a href="#ReferencingLibraryProject">Referencing a Library Project</a>
20 <ol>
21 <li><a href="#DeclaringLibrary">Declaring library components in the manifest
22file</a></li>
23 <li><a href="#depAppBuild">Building a dependent application</a></li>
24 </ol>
25 </li>
26 </ol>
27
28 <h2>See also</h2>
29
30 <ol>
31 <li><a href=
32 "{@docRoot}tools/testing/testing_otheride.html#CreateTestProjectCommand">Testing
33 from Other IDEs</a></li>
34 </ol>
35 </div>
36 </div>
37
38 <p>The <code>android</code> tool provides you with commands to create all three types of
39 projects. An Android project contains all of the files and resources that are needed to build a
40 project into an .apk file for installation.
41
42 <ul>
43 <li>An Android project contains all of the files and resources that are needed to build a project into
44 an .apk file for installation. You need to create an Android project for any application that you
45 want to eventually install on a device.</li>
46
47 <li>You can also designate an Android project as a library project, which allows it to be shared
48 with other projects that depend on it. Once an Android project is designated as a library
49 project, it cannot be installed onto a device.</li>
50
51 <li>Test projects extend JUnit test functionality to include Android specific functionality. For
52 more information on creating a test project, see <a href=
53 "{@docRoot}tools/testing/testing_otheride.html">Testing from other IDEs</a>.</li>
54 </ul>
55
56
57 <h2 id="CreatingAProject">Creating an Android Project</h2>
58
59 <p>To create an Android project, you must use the <code>android</code> tool. When you create a
60 new project with <code>android</code>, it will generate a project directory with some default
61 application files, stub files, configuration files and a build file.</p>
62
63 <p>To create a new Android project, open a command-line, navigate to the <code>tools/</code>
64 directory of your SDK and run:</p>
65 <pre>
66android create project \
67--target &lt;target_ID&gt; \
68--name &lt;your_project_name&gt; \
69--path path/to/your/project \
70--activity &lt;your_activity_name&gt; \
71--package &lt;your_package_namespace&gt;
72</pre>
73
74 <ul>
75 <li><code>target</code> is the "build target" for your application. It corresponds to an
76 Android platform library (including any add-ons, such as Google APIs) that you would like to
77 build your project against. To see a list of available targets and their corresponding IDs,
78 execute: <code>android list targets</code>.</li>
79
80 <li><code>name</code> is the name for your project. This is optional. If provided, this name
81 will be used for your .apk filename when you build your application.</li>
82
83 <li><code>path</code> is the location of your project directory. If the directory does not
84 exist, it will be created for you.</li>
85
86 <li><code>activity</code> is the name for your default {@link android.app.Activity} class. This
87 class file will be created for you inside
88 <code><em>&lt;path_to_your_project&gt;</em>/src/<em>&lt;your_package_namespace_path&gt;</em>/</code>
89 . This will also be used for your .apk filename unless you provide a <code>name</code>.</li>
90
91 <li><code>package</code> is the package namespace for your project, following the same rules as
92 for packages in the Java programming language.</li>
93 </ul>
94
95 <p>Here's an example:</p>
96 <pre>
97android create project \
98--target 1 \
99--name MyAndroidApp \
100--path ./MyAndroidAppProject \
101--activity MyAndroidAppActivity \
102--package com.example.myandroid
103</pre>
104
105 <p>Once you've created your project, you're ready to begin development. You can move your project
106 folder wherever you want for development, but keep in mind that you must use the <a href=
107 "{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (adb) &mdash; located in the
108 SDK <code>platform-tools/</code> directory &mdash; to send your application to the emulator (discussed
109 later). So you need access between your project solution and the <code>platform-tools/</code> folder.</p>
110
111 <p class="note"><strong>Tip:</strong> Add the <code>platform-tools/</code> as well as the <code>tools/</code> directory
112 to your <code>PATH</code> environment variable.</p>
113
114 <p class="caution"><strong>Caution:</strong> You should refrain from moving the location of the
115 SDK directory, because this will break the SDK location property located in <code>local.properties</code>.
116 If you need to update the SDK location, use the <code>android update project</code> command.
117 See <a href="#UpdatingAProject">Updating a Project</a> for more information.</p>
118
119 <h2 id="UpdatingAProject">Updating a Project</h2>
120
smain@google.com377604a2014-12-05 18:16:30 -0800121 <p>If you're up grading a project from an older version of the Android SDK or want to create a new
Scott Main50e990c2012-06-21 17:14:39 -0700122 project from existing code, use the <code>android update project</code> command to update the
123 project to the new development environment. You can also use this command to revise the build
124 target of an existing project (with the <code>--target</code> option) and the project name (with
125 the <code>--name</code> option). The <code>android</code> tool will generate any files and
126 folders (listed in the previous section) that are either missing or need to be updated, as needed
127 for the Android project.</p>
128
129 <p>To update an existing Android project, open a command-line and navigate to the
130 <code>tools/</code> directory of your SDK. Now run:</p>
131 <pre>
132android update project --name &lt;project_name&gt; --target &lt;target_ID&gt;
133--path &lt;path_to_your_project&gt;
134</pre>
135
136 <ul>
137 <li><code>target</code> is the "build target" for your application. It corresponds to an
138 Android platform library (including any add-ons, such as Google APIs) that you would like to
139 build your project against. To see a list of available targets and their corresponding IDs,
140 execute: <code>android list targets</code>.</li>
141
142 <li><code>path</code> is the location of your project directory.</li>
143
144 <li><code>name</code> is the name for the project. This is optional&mdash;if you're not
145 changing the project name, you don't need this.</li>
146 </ul>
147
148 <p>Here's an example:</p>
149 <pre>
150android update project --name MyApp --target 2 --path ./MyAppProject
151</pre>
152
153 <h2 id="SettingUpLibraryProject">Setting up a Library Project</h2>
154
155 <p>A library project is a standard Android project, so you can create a new one in the same way
156 as you would a new application project. Specifically, you can use the <code>android</code> tool
157 to generate a new library project with all of the necessary files and folders.</p>
158
159 <p>To create a new library project, navigate to the <code>&lt;sdk&gt;/tools/</code> directory and
160 use this command:</p>
161 <pre class="no-pretty-print">
162android create lib-project --name &lt;your_project_name&gt; \
163--target &lt;target_ID&gt; \
164--path path/to/your/project \
165--package &lt;your_library_package_namespace&gt;
166</pre>
167
168 <p>The <code>create lib-project</code> command creates a standard project structure that includes
169 preset property that indicates to the build system that the project is a library. It does this by
170 adding this line to the project's <code>project.properties</code> file:</p>
171 <pre class="no-pretty-print">
172android.library=true
173</pre>
174
175 <p>Once the command completes, the library project is created and you can begin moving source
176 code and resources into it, as described in the sections below.</p>
177
178 <p>If you want to convert an existing application project to a library project, so that other
179 applications can use it, you can do so by adding a the <code>android.library=true</code> property
180 to the application's <code>project.properties</code> file.</p>
181
182 <h3 id="CreatingManifestFile">Creating the manifest file</h3>
183
184 <p>A library project's manifest file must declare all of the shared components that it includes,
185 just as would a standard Android application. For more information, see the documentation for
186 <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
187
188 <p>For example, the <a href=
189 "{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> example library
190 project declares the Activity <code>GameActivity</code>:</p>
191 <pre>
192&lt;manifest&gt;
193 ...
194 &lt;application&gt;
195 ...
196 &lt;activity android:name="GameActivity" /&gt;
197 ...
198 &lt;/application&gt;
199&lt;/manifest&gt;
200</pre>
201
202 <h3 id="UpdatingLibraryProject">Updating a library project</h3>
203
204 <p>If you want to update the build properties (build target, location) of the library project,
205 use this command:</p>
206 <pre>
207android update lib-project \
208--target <em>&lt;target_ID&gt;</em> \
209--path <em>path/to/your/project</em>
210</pre>
211
212 <h2 id="ReferencingLibraryProject">Referencing a Library Project</h2>
213
214 <p>If you are developing an application and want to include the shared code or resources from a
215 library project, you can do so easily by adding a reference to the library project in the
216 application project's build properties.</p>
217
218 <p>To add a reference to a library project, navigate to the <code>&lt;sdk&gt;/tools/</code>
219 directory and use this command:</p>
220 <pre>
221android update project \
222--target <em>&lt;target_ID&gt;</em> \
223--path <em>path/to/your/project</em>
224--library <em>path/to/library_projectA</em>
225</pre>
226
227 <p>This command updates the application project's build properties to include a reference to the
228 library project. Specifically, it adds an <code>android.library.reference.<em>n</em></code>
229 property to the project's <code>project.properties</code> file. For example:</p>
230 <pre class="no-pretty-print">
231android.library.reference.1=path/to/library_projectA
232</pre>
233
234 <p>If you are adding references to multiple libraries, note that you can set their relative
235 priority (and merge order) by manually editing the <code>project.properties</code> file and
236 adjusting the each reference's <code>.<em>n</em></code> index as appropriate. For example, assume
237 these references:</p>
238 <pre class="no-pretty-print">
239android.library.reference.1=path/to/library_projectA
240android.library.reference.2=path/to/library_projectB
241android.library.reference.3=path/to/library_projectC
242</pre>
243
244 <p>You can reorder the references to give highest priority to <code>library_projectC</code> in
245 this way:</p>
246 <pre class="no-pretty-print">
247android.library.reference.2=path/to/library_projectA
248android.library.reference.3=path/to/library_projectB
249android.library.reference.1=path/to/library_projectC
250</pre>
251
252 <p>Note that the <code>.<em>n</em></code> index in the references must begin at "1" and increase
253 uniformly without "holes". References appearing in the index after a hole are ignored.</p>
254
255 <p>At build time, the libraries are merged with the application one at a time, starting from the
256 lowest priority to the highest. Note that a library cannot itself reference another library and
257 that, at build time, libraries are not merged with each other before being merged with the
258 application.</p>
259
260 <h3 id="DeclaringLibrary">Declaring library components in the manifest file</h3>
261
262 <p>In the manifest file of the application project, you must add declarations of all components
263 that the application will use that are imported from a library project. For example, you must
264 declare any <code>&lt;activity&gt;</code>, <code>&lt;service&gt;</code>,
265 <code>&lt;receiver&gt;</code>, <code>&lt;provider&gt;</code>, and so on, as well as
266 <code>&lt;permission&gt;</code>, <code>&lt;uses-library&gt;</code>, and similar elements.</p>
267
268 <p>Declarations should reference the library components by their fully-qualified package names,
269 where appropriate.</p>
270
271 <p>For example, the <a href=
272 "{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> example
273 application declares the library Activity <code>GameActivity</code> like this:</p>
274 <pre>
275&lt;manifest&gt;
276 ...
277 &lt;application&gt;
278 ...
279 &lt;activity android:name="com.example.android.tictactoe.library.GameActivity" /&gt;
280 ...
281 &lt;/application&gt;
282&lt;/manifest&gt;
283</pre>
284
285 <p>For more information about the manifest file, see the documentation for
286 <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
287
288 <h3 id="depAppBuild">Building a dependent application</h3>
289
290 <p>To build an application project that depends on one or more library projects, you can use the
smain@google.com377604a2014-12-05 18:16:30 -0800291 standard Gradle build commands and compile modes, as described in <a href=
Scott Main50e990c2012-06-21 17:14:39 -0700292 "{@docRoot}tools/building/index.html">Building and Running</a>. The tools
293compile and merge all libraries referenced by the application as part of
294 compiling the dependent application project. No additional commands or steps are necessary.</p>
295