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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <renderengine/LayerSettings.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
namespace android {
class Fence;
namespace compositionengine {
struct LayerFECompositionState;
// Defines the interface used by the CompositionEngine to make requests
// of the front-end layer
class LayerFE : public virtual RefBase {
public:
// Called before composition starts. Should return true if this layer has
// pending updates which would require an extra display refresh cycle to
// process.
virtual bool onPreComposition(nsecs_t refreshStartTime) = 0;
// Used with latchCompositionState()
enum class StateSubset {
// Gets the basic geometry (bounds, transparent region, visibility,
// transforms, alpha) for the layer, for computing visibility and
// coverage.
BasicGeometry,
// Gets the full geometry (crops, buffer transforms, metadata) and
// content (buffer or color) state for the layer.
GeometryAndContent,
// Gets the per frame content (buffer or color) state the layer.
Content,
};
// Latches the output-independent composition state for the layer. The
// StateSubset argument selects what portion of the state is actually needed
// by the CompositionEngine code, since computing everything may be
// expensive.
virtual void latchCompositionState(LayerFECompositionState&, StateSubset) const = 0;
// Latches the minimal bit of state for the cursor for a fast asynchronous
// update.
virtual void latchCursorCompositionState(LayerFECompositionState&) const = 0;
struct ClientCompositionTargetSettings {
// The clip region, or visible region that is being rendered to
const Region& clip;
// If true, the layer should use an identity transform for its position
// transform. Used only by the captureScreen API call.
const bool useIdentityTransform;
// If set to true, the layer should enable filtering when rendering.
const bool needsFiltering;
// If set to true, the buffer is being sent to a destination that is
// expected to treat the buffer contents as secure.
const bool isSecure;
// If set to true, the target buffer has protected content support.
const bool supportsProtectedContent;
// Modified by each call to prepareClientComposition to indicate the
// region of the target buffer that should be cleared.
Region& clearRegion;
};
// Returns the LayerSettings to pass to RenderEngine::drawLayers, or
// nullopt_t if the layer does not render
virtual std::optional<renderengine::LayerSettings> prepareClientComposition(
ClientCompositionTargetSettings&) = 0;
// Called after the layer is displayed to update the presentation fence
virtual void onLayerDisplayed(const sp<Fence>&) = 0;
// Gets some kind of identifier for the layer for debug purposes.
virtual const char* getDebugName() const = 0;
};
} // namespace compositionengine
} // namespace android